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aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
24 lines
1.6 KiB
Diff
24 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Fri, 19 Mar 2021 23:39:09 -0400
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Subject: [PATCH] Add ElderGuardianAppearanceEvent
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diff --git a/src/main/java/net/minecraft/world/entity/monster/ElderGuardian.java b/src/main/java/net/minecraft/world/entity/monster/ElderGuardian.java
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index f4bfbce1fed066faebb44ea0880de5a8c7f902cd..ee2febe92309f277f1607c0ea024d6cd291490bc 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/ElderGuardian.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/ElderGuardian.java
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@@ -77,10 +77,12 @@ public class ElderGuardian extends Guardian {
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while (iterator.hasNext()) {
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ServerPlayer entityplayer = (ServerPlayer) iterator.next();
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+ if (new io.papermc.paper.event.entity.ElderGuardianAppearanceEvent(getBukkitEntity(), entityplayer.getBukkitEntity()).callEvent()) { // Paper - Add Guardian Appearance Event
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if (!entityplayer.hasEffect(mobeffectlist) || entityplayer.getEffect(mobeffectlist).getAmplifier() < 2 || entityplayer.getEffect(mobeffectlist).getDuration() < 1200) {
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entityplayer.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.GUARDIAN_ELDER_EFFECT, this.isSilent() ? 0.0F : 1.0F));
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entityplayer.addEffect(new MobEffectInstance(mobeffectlist, 6000, 2), this, org.bukkit.event.entity.EntityPotionEffectEvent.Cause.ATTACK); // CraftBukkit
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}
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+ } // Paper - Add Guardian Appearance Event
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}
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}
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