Paper/patches/server/0731-Fix-test-not-bootstrapping.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

25 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Mon, 2 Aug 2021 08:52:21 +0200
Subject: [PATCH] Fix test not bootstrapping
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
diff --git a/src/test/java/org/bukkit/enchantments/EnchantmentTargetTest.java b/src/test/java/org/bukkit/enchantments/EnchantmentTargetTest.java
index 19777eaca02640f220626940f5384563777dd74a..9873addca9e7a2a7eaa30a1c1cd332260ca07b35 100644
--- a/src/test/java/org/bukkit/enchantments/EnchantmentTargetTest.java
+++ b/src/test/java/org/bukkit/enchantments/EnchantmentTargetTest.java
@@ -5,10 +5,11 @@ import net.minecraft.world.item.Item;
import net.minecraft.world.item.enchantment.EnchantmentCategory;
import org.bukkit.Material;
import org.bukkit.craftbukkit.util.CraftMagicNumbers;
+import org.bukkit.support.AbstractTestingBase;
import org.junit.Assert;
import org.junit.Test;
-public class EnchantmentTargetTest {
+public class EnchantmentTargetTest extends AbstractTestingBase { // Paper
@Test
public void test() {