Paper/patches/server/0734-Prevent-AFK-kick-while-watching-end-credits.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

20 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Noah van der Aa <ndvdaa@gmail.com>
Date: Sat, 24 Jul 2021 16:54:11 +0200
Subject: [PATCH] Prevent AFK kick while watching end credits.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 512e072268ed5eab2d154c38c3c2f7eca93dba77..a8be4f62bb1117a2e47d021d340f4210d5c2ae16 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -389,7 +389,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
--this.dropSpamTickCount;
}
- if (this.player.getLastActionTime() > 0L && this.server.getPlayerIdleTimeout() > 0 && Util.getMillis() - this.player.getLastActionTime() > (long) (this.server.getPlayerIdleTimeout() * 1000 * 60)) {
+ if (this.player.getLastActionTime() > 0L && this.server.getPlayerIdleTimeout() > 0 && Util.getMillis() - this.player.getLastActionTime() > (long) (this.server.getPlayerIdleTimeout() * 1000 * 60) && !this.player.wonGame) { // Paper - Prevent AFK kick while watching end credits.
this.player.resetLastActionTime(); // CraftBukkit - SPIGOT-854
this.disconnect(new TranslatableComponent("multiplayer.disconnect.idling"), org.bukkit.event.player.PlayerKickEvent.Cause.IDLING); // Paper - kick event cause
}