Paper/patches/server/0738-Optimize-entity-tracker-passenger-checks.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Andrew Steinborn <git@steinborn.me>
Date: Sun, 8 Aug 2021 00:52:54 -0400
Subject: [PATCH] Optimize entity tracker passenger checks
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index 2f3e69ad809199ffc2661d524bb627ec8dbc2e80..e5cae2fb67541785072324e5434820ee4b169556 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -74,7 +74,7 @@ public class ServerEntity {
this.trackedPlayers = trackedPlayers;
// CraftBukkit end
this.ap = Vec3.ZERO;
- this.lastPassengers = Collections.emptyList();
+ this.lastPassengers = com.google.common.collect.ImmutableList.of(); // Paper - optimize passenger checks
this.level = worldserver;
this.broadcast = consumer;
this.entity = entity;