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aa6fe30766
Saving players async is extremely dangerous. This will force it to main the same way we handle async chunk loads. |
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.. | ||
advancements | ||
commands | ||
core | ||
nbt | ||
network | ||
resources | ||
server | ||
stats | ||
util | ||
world | ||
ChatFormatting.java.patch | ||
CrashReport.java.patch | ||
CrashReportCategory.java.patch | ||
Util.java.patch |