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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
26 lines
2.0 KiB
Diff
26 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Legitimoose <legitimoose@gmail.com>
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Date: Thu, 29 Sep 2022 16:25:50 -0700
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Subject: [PATCH] use BlockFormEvent for mud converting into clay
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diff --git a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
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index 95cb7492ac691a8e8aa9894f701b802a7eda5446..a2bd54dae4b0460d200f6d5300194a7ef5a28830 100644
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--- a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
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@@ -215,10 +215,13 @@ public class PointedDripstoneBlock extends Block implements Fallable, SimpleWate
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if (((PointedDripstoneBlock.FluidInfo) optional.get()).sourceState.is(Blocks.MUD) && fluidtype == Fluids.WATER) {
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BlockState iblockdata1 = Blocks.CLAY.defaultBlockState();
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- world.setBlockAndUpdate(((PointedDripstoneBlock.FluidInfo) optional.get()).pos, iblockdata1);
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+ // Paper start - Call BlockFormEvent
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+ if (org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(world, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos, iblockdata1)) {
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Block.pushEntitiesUp(((PointedDripstoneBlock.FluidInfo) optional.get()).sourceState, iblockdata1, world, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos);
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world.gameEvent((Holder) GameEvent.BLOCK_CHANGE, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos, GameEvent.Context.of(iblockdata1));
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world.levelEvent(1504, blockposition1, 0);
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+ }
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+ // Paper end - Call BlockFormEvent
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} else {
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BlockPos blockposition2 = PointedDripstoneBlock.findFillableCauldronBelowStalactiteTip(world, blockposition1, fluidtype);
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