Paper/patches/server/0402-Validate-PickItem-Packet-and-kick-for-invalid.patch
Nassim Jahnke 0ddd20c6f7
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ead719a65 SPIGOT-7136: Cancelling PlayerInteractEntityEvent with the Allay desyncs
8468e167e SPIGOT-7137: StructureGrowEvent isFromBonemeal and getPlayer have incorrect values
d45057c59 SPIGOT-7089: Crash when command blocks attempt to load worlds

Spigot Changes:
450dcaa8 Rebuild patches
2022-08-14 10:03:13 +02:00

27 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 2 May 2020 03:09:46 -0400
Subject: [PATCH] Validate PickItem Packet and kick for invalid
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index cadc14777f6a978d4a58bbaf1b606a53c28b2c08..7b6dedcf405e3f9ff85ebe8702ab6459385c5ff9 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -973,7 +973,14 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@Override
public void handlePickItem(ServerboundPickItemPacket packet) {
PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
- this.player.getInventory().pickSlot(packet.getSlot());
+ // Paper start - validate pick item position
+ if (!(packet.getSlot() >= 0 && packet.getSlot() < this.player.getInventory().items.size())) {
+ ServerGamePacketListenerImpl.LOGGER.warn("{} tried to set an invalid carried item", this.player.getName().getString());
+ this.disconnect("Invalid hotbar selection (Hacking?)");
+ return;
+ }
+ this.player.getInventory().pickSlot(packet.getSlot()); // Paper - Diff above if changed
+ // Paper end
this.player.connection.send(new ClientboundContainerSetSlotPacket(-2, 0, this.player.getInventory().selected, this.player.getInventory().getItem(this.player.getInventory().selected)));
this.player.connection.send(new ClientboundContainerSetSlotPacket(-2, 0, packet.getSlot(), this.player.getInventory().getItem(packet.getSlot())));
this.player.connection.send(new ClientboundSetCarriedItemPacket(this.player.getInventory().selected));