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improved the water code so that immunity wont trigger if the entity has the water pathfinder system active, so this improves support for all entities that know how to behave in water. Merged 2 EAR patches together, and removed an MCUtil method that doesnt have a purpose anymore
62 lines
2.5 KiB
Diff
62 lines
2.5 KiB
Diff
From ec29810bd4cedf7fa9c2690520c27bff8a989749 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 26 Jul 2018 00:11:12 -0400
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Subject: [PATCH] Prevent Saving Bad entities to chunks
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See https://github.com/PaperMC/Paper/issues/1223
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Minecraft is saving invalid entities to the chunk files.
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Avoid saving bad data, and also make improvements to handle
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loading these chunks. Any invalid entity will be instant killed,
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so lets avoid adding it to the world...
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This lets us be safer about the dupe UUID resolver too, as now
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we can ignore instant killed entities and avoid risk of duplicating
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an invalid entity.
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This should reduce log occurrences of dupe uuid messages.
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 3d8f0b5786..db5c6e0f74 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -563,11 +563,22 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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Iterator iterator;
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+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
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for (int j = 0; j < chunk.getEntitySlices().length; ++j) {
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iterator = chunk.getEntitySlices()[j].iterator();
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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+ // Paper start
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+ if ((int)Math.floor(entity.locX) >> 4 != chunk.locX || (int)Math.floor(entity.locZ) >> 4 != chunk.locZ) {
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+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
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+ toUpdate.add(entity);
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+ continue;
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+ }
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+ if (entity.dead) {
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+ continue;
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+ }
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+ // Paper end
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NBTTagCompound nbttagcompound1 = new NBTTagCompound();
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if (entity.d(nbttagcompound1)) {
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@@ -576,6 +587,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
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}
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}
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+ // Paper start - move entities to the correct chunk
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+ for (Entity entity : toUpdate) {
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+ world.entityJoinedWorld(entity, false);
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+ }
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+ // Paper end
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nbttagcompound.set("Entities", nbttaglist1);
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NBTTagList nbttaglist2 = new NBTTagList();
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--
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2.19.0
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