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89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
35 lines
2.0 KiB
Diff
35 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: ysl3000 <yannicklamprecht@live.de>
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Date: Mon, 5 Oct 2020 21:25:16 +0200
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Subject: [PATCH] Player Chunk Load/Unload Events
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diff --git a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
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index c509a1318bcef38fd4927e38b6ee9846853e2d15..13209267c26f46492a92e820889a9be0bd2287a0 100644
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--- a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
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+++ b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
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@@ -45,6 +45,11 @@ public class PlayerChunkSender {
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public void dropChunk(ServerPlayer player, ChunkPos pos) {
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if (!this.pendingChunks.remove(pos.toLong()) && player.isAlive()) {
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player.connection.send(new ClientboundForgetLevelChunkPacket(pos));
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+ // Paper start - PlayerChunkUnloadEvent
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+ if (io.papermc.paper.event.packet.PlayerChunkUnloadEvent.getHandlerList().getRegisteredListeners().length > 0) {
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+ new io.papermc.paper.event.packet.PlayerChunkUnloadEvent(player.getBukkitEntity().getWorld().getChunkAt(pos.longKey), player.getBukkitEntity()).callEvent();
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+ }
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+ // Paper end - PlayerChunkUnloadEvent
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}
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}
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@@ -77,6 +82,11 @@ public class PlayerChunkSender {
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private static void sendChunk(ServerGamePacketListenerImpl handler, ServerLevel world, LevelChunk chunk) {
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handler.send(new ClientboundLevelChunkWithLightPacket(chunk, world.getLightEngine(), (BitSet)null, (BitSet)null));
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+ // Paper start - PlayerChunkLoadEvent
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+ if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
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+ new io.papermc.paper.event.packet.PlayerChunkLoadEvent(new org.bukkit.craftbukkit.CraftChunk(chunk), handler.getPlayer().getBukkitEntity()).callEvent();
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+ }
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+ // Paper end - PlayerChunkLoadEvent
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ChunkPos chunkPos = chunk.getPos();
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DebugPackets.sendPoiPacketsForChunk(world, chunkPos);
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}
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