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89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Thu, 26 Nov 2020 11:47:24 +0000
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Subject: [PATCH] Add toggle for always placing the dragon egg
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diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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index c4555320d1f283a41c47d08d68c2633717f6fda8..45b7efc85f2ec17288cad329c3a78483903c0ea2 100644
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--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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@@ -407,7 +407,7 @@ public class EndDragonFight {
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this.dragonEvent.setVisible(false);
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this.spawnExitPortal(true);
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this.spawnNewGateway();
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- if (!this.previouslyKilled) {
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+ if (this.level.paperConfig().entities.behavior.enderDragonsDeathAlwaysPlacesDragonEgg || !this.previouslyKilled) { // Paper - Add toggle for always placing the dragon egg
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this.level.setBlockAndUpdate(this.level.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, EndPodiumFeature.getLocation(this.origin)), Blocks.DRAGON_EGG.defaultBlockState());
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}
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