Paper/patches/server/0630-Fix-GameProfileCache-concurrency.patch
Owen 89d51d5f29
Allow enabling sand duping (#10191)
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable.

It should be noted that this decision does not promise all future exploits will be configurable.
2024-03-03 17:05:34 -05:00

127 lines
6.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 11 Jul 2020 05:09:28 -0700
Subject: [PATCH] Fix GameProfileCache concurrency
Separate lookup and state access locks prevent lookups
from stalling simple state access/write calls
diff --git a/src/main/java/net/minecraft/server/players/GameProfileCache.java b/src/main/java/net/minecraft/server/players/GameProfileCache.java
index 1ec0f3a7148c2f412421772f6e1dff0bb92a51bc..d45fe762941dd6da45c890706bc9e4c0438522c3 100644
--- a/src/main/java/net/minecraft/server/players/GameProfileCache.java
+++ b/src/main/java/net/minecraft/server/players/GameProfileCache.java
@@ -60,6 +60,11 @@ public class GameProfileCache {
@Nullable
private Executor executor;
+ // Paper start - Fix GameProfileCache concurrency
+ protected final java.util.concurrent.locks.ReentrantLock stateLock = new java.util.concurrent.locks.ReentrantLock();
+ protected final java.util.concurrent.locks.ReentrantLock lookupLock = new java.util.concurrent.locks.ReentrantLock();
+ // Paper end - Fix GameProfileCache concurrency
+
public GameProfileCache(GameProfileRepository profileRepository, File cacheFile) {
this.profileRepository = profileRepository;
this.file = cacheFile;
@@ -67,11 +72,13 @@ public class GameProfileCache {
}
private void safeAdd(GameProfileCache.GameProfileInfo entry) {
+ try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfile gameprofile = entry.getProfile();
entry.setLastAccess(this.getNextOperation());
this.profilesByName.put(gameprofile.getName().toLowerCase(Locale.ROOT), entry);
this.profilesByUUID.put(gameprofile.getId(), entry);
+ } finally { this.stateLock.unlock(); } // Paper - Fix GameProfileCache concurrency
}
private static Optional<GameProfile> lookupGameProfile(GameProfileRepository repository, String name) {
@@ -128,17 +135,20 @@ public class GameProfileCache {
// Paper start
public @Nullable GameProfile getProfileIfCached(String name) {
+ try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfileCache.GameProfileInfo entry = this.profilesByName.get(name.toLowerCase(Locale.ROOT));
if (entry == null) {
return null;
}
entry.setLastAccess(this.getNextOperation());
return entry.getProfile();
+ } finally { this.stateLock.unlock(); } // Paper - Fix GameProfileCache concurrency
}
// Paper end
public Optional<GameProfile> get(String name) {
String s1 = name.toLowerCase(Locale.ROOT);
+ boolean stateLocked = true; try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfileCache.GameProfileInfo usercache_usercacheentry = (GameProfileCache.GameProfileInfo) this.profilesByName.get(s1);
boolean flag = false;
@@ -154,8 +164,12 @@ public class GameProfileCache {
if (usercache_usercacheentry != null) {
usercache_usercacheentry.setLastAccess(this.getNextOperation());
optional = Optional.of(usercache_usercacheentry.getProfile());
+ stateLocked = false; this.stateLock.unlock(); // Paper - Fix GameProfileCache concurrency
} else {
+ stateLocked = false; this.stateLock.unlock(); // Paper - Fix GameProfileCache concurrency
+ try { this.lookupLock.lock(); // Paper - Fix GameProfileCache concurrency
optional = GameProfileCache.lookupGameProfile(this.profileRepository, name); // CraftBukkit - use correct case for offline players
+ } finally { this.lookupLock.unlock(); } // Paper - Fix GameProfileCache concurrency
if (optional.isPresent()) {
this.add((GameProfile) optional.get());
flag = false;
@@ -167,6 +181,7 @@ public class GameProfileCache {
}
return optional;
+ } finally { if (stateLocked) { this.stateLock.unlock(); } } // Paper - Fix GameProfileCache concurrency
}
public CompletableFuture<Optional<GameProfile>> getAsync(String username) {
@@ -191,6 +206,7 @@ public class GameProfileCache {
}
public Optional<GameProfile> get(UUID uuid) {
+ try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfileCache.GameProfileInfo usercache_usercacheentry = (GameProfileCache.GameProfileInfo) this.profilesByUUID.get(uuid);
if (usercache_usercacheentry == null) {
@@ -199,6 +215,7 @@ public class GameProfileCache {
usercache_usercacheentry.setLastAccess(this.getNextOperation());
return Optional.of(usercache_usercacheentry.getProfile());
}
+ } finally { this.stateLock.unlock(); } // Paper - Fix GameProfileCache concurrency
}
public void setExecutor(Executor executor) {
@@ -279,7 +296,7 @@ public class GameProfileCache {
JsonArray jsonarray = new JsonArray();
DateFormat dateformat = GameProfileCache.createDateFormat();
- this.getTopMRUProfiles(org.spigotmc.SpigotConfig.userCacheCap).forEach((usercache_usercacheentry) -> { // Spigot
+ this.listTopMRUProfiles(org.spigotmc.SpigotConfig.userCacheCap).forEach((usercache_usercacheentry) -> { // Spigot // Paper - Fix GameProfileCache concurrency
jsonarray.add(GameProfileCache.writeGameProfile(usercache_usercacheentry, dateformat));
});
String s = this.gson.toJson(jsonarray);
@@ -320,8 +337,19 @@ public class GameProfileCache {
}
private Stream<GameProfileCache.GameProfileInfo> getTopMRUProfiles(int limit) {
- return ImmutableList.copyOf(this.profilesByUUID.values()).stream().sorted(Comparator.comparing(GameProfileCache.GameProfileInfo::getLastAccess).reversed()).limit((long) limit);
+ // Paper start - Fix GameProfileCache concurrency
+ return this.listTopMRUProfiles(limit).stream();
+ }
+
+ private List<GameProfileCache.GameProfileInfo> listTopMRUProfiles(int limit) {
+ try {
+ this.stateLock.lock();
+ return this.profilesByUUID.values().stream().sorted(Comparator.comparing(GameProfileCache.GameProfileInfo::getLastAccess).reversed()).limit(limit).toList();
+ } finally {
+ this.stateLock.unlock();
+ }
}
+ // Paper end - Fix GameProfileCache concurrency
private static JsonElement writeGameProfile(GameProfileCache.GameProfileInfo entry, DateFormat dateFormat) {
JsonObject jsonobject = new JsonObject();