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Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
22 lines
1.4 KiB
Diff
22 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Sat, 18 Dec 2021 08:26:55 +0100
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Subject: [PATCH] Make water animal spawn height configurable
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diff --git a/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java b/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
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index 27624b080e025d943b9c99627568f7dd66165548..9b897cf53f4bb5d366e6ac88dbed93c59d8fe541 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
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@@ -73,6 +73,10 @@ public abstract class WaterAnimal extends PathfinderMob {
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public static boolean checkSurfaceWaterAnimalSpawnRules(EntityType<? extends WaterAnimal> type, LevelAccessor world, MobSpawnType reason, BlockPos pos, RandomSource random) {
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int i = world.getSeaLevel();
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int j = i - 13;
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+ // Paper start - Make water animal spawn height configurable
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+ i = world.getMinecraftWorld().paperConfig().entities.spawning.wateranimalSpawnHeight.maximum.or(i);
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+ j = world.getMinecraftWorld().paperConfig().entities.spawning.wateranimalSpawnHeight.minimum.or(j);
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+ // Paper end - Make water animal spawn height configurable
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return pos.getY() >= j && pos.getY() <= i && world.getFluidState(pos.below()).is(FluidTags.WATER) && world.getBlockState(pos.above()).is(Blocks.WATER);
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}
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}
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