mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-01 00:10:32 +01:00
89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
25 lines
1.6 KiB
Diff
25 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Mon, 14 Mar 2022 12:35:37 -0700
|
|
Subject: [PATCH] Don't allow vehicle movement from players while teleporting
|
|
|
|
Bring the vehicle move packet behavior in line with the
|
|
regular player move packet.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index cf173a2315f3a97a89dc2aabe81be285abe73603..53a0ad0125e947537ed537b627d1b02c27f0a63d 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -464,6 +464,11 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
|
|
this.disconnect(Component.translatable("multiplayer.disconnect.invalid_vehicle_movement"), org.bukkit.event.player.PlayerKickEvent.Cause.INVALID_VEHICLE_MOVEMENT); // Paper - kick event cause
|
|
} else {
|
|
Entity entity = this.player.getRootVehicle();
|
|
+ // Paper start - Don't allow vehicle movement from players while teleporting
|
|
+ if (this.awaitingPositionFromClient != null || this.player.isImmobile() || entity.isRemoved()) {
|
|
+ return;
|
|
+ }
|
|
+ // Paper end - Don't allow vehicle movement from players while teleporting
|
|
|
|
if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
|
|
ServerLevel worldserver = this.player.serverLevel();
|