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Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
25 lines
1.2 KiB
Diff
25 lines
1.2 KiB
Diff
From 94fc204905f14d1924300370b84b2c73b13c3b97 Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Sat, 14 Sep 2013 10:16:38 +1000
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Subject: [PATCH] Update Inventory and Health for PlayerConsumeItemEvent
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 4bde9c1..01062ce 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -277,6 +277,10 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen
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// Update client
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if (this instanceof EntityPlayer) {
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((EntityPlayer) this).playerConnection.sendPacket(new PacketPlayOutSetSlot((byte) 0, activeContainer.getSlot((IInventory) this.inventory, this.inventory.itemInHandIndex).index, this.f));
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+ // Spigot Start
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+ ((EntityPlayer) this).getBukkitEntity().updateInventory();
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+ ((EntityPlayer) this).getBukkitEntity().updateScaledHealth();
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+ // Spigot End
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}
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return;
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}
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--
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1.9.1
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