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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 8f495b8d #564: Add method to get max world size CraftBukkit Changes: 768d7fc2d #773: Add method to get max world size Spigot Changes: 628435a8 #103: Add async catchers to Chunk#getEntities
113 lines
4.1 KiB
Diff
113 lines
4.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Mon, 29 Feb 2016 19:54:32 -0600
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Subject: [PATCH] Graduate bungeecord chat API from spigot subclasses
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Change Javadoc to be accurate
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diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
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index 4747afa841b4fa71328c480f836f9fefb2e0c118..dcb3af5a6d4fedcb805928223e40c74fbea894a0 100644
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--- a/src/main/java/org/bukkit/Bukkit.java
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+++ b/src/main/java/org/bukkit/Bukkit.java
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@@ -283,6 +283,26 @@ public final class Bukkit {
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return server.broadcastMessage(message);
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}
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+ // Paper start
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+ /**
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+ * Sends the component to all online players.
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+ *
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+ * @param component the component to send
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+ */
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+ public static void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent component) {
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+ server.broadcast(component);
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+ }
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+
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+ /**
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+ * Sends an array of components as a single message to all online players.
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+ *
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+ * @param components the components to send
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+ */
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+ public static void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent... components) {
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+ server.broadcast(components);
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+ }
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+ // Paper end
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+
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/**
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* Gets the name of the update folder. The update folder is used to safely
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* update plugins at the right moment on a plugin load.
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diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
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index 1f8095141bdbfabb1e487d93f33f636e83084386..00738355e42704de583b60833d4fb39a8728e762 100644
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--- a/src/main/java/org/bukkit/Server.java
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+++ b/src/main/java/org/bukkit/Server.java
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@@ -232,6 +232,26 @@ public interface Server extends PluginMessageRecipient {
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*/
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public int broadcastMessage(@NotNull String message);
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+ // Paper start
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+ /**
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+ * Sends the component to all online players.
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+ *
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+ * @param component the component to send
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+ */
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+ public default void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent component) {
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+ spigot().broadcast(component);
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+ }
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+
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+ /**
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+ * Sends an array of components as a single message to all online players.
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+ *
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+ * @param components the components to send
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+ */
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+ public default void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent... components) {
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+ spigot().broadcast(components);
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+ }
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+ // Paper end
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+
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/**
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* Gets the name of the update folder. The update folder is used to safely
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* update plugins at the right moment on a plugin load.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index ff46ea6aa545c910acaa7e5a7690e88e0129608c..695d80d8aabdbb4a6553d5446a8f7ea766b52472 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -482,6 +482,38 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void sendMap(@NotNull MapView map);
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+ // Paper start
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+ /**
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+ * Sends the component to the player
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+ *
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+ * @param component the components to send
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+ */
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+ @Override
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+ public default void sendMessage(@NotNull net.md_5.bungee.api.chat.BaseComponent component) {
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+ spigot().sendMessage(component);
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+ }
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+
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+ /**
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+ * Sends an array of components as a single message to the player
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+ *
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+ * @param components the components to send
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+ */
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+ @Override
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+ public default void sendMessage(@NotNull net.md_5.bungee.api.chat.BaseComponent... components) {
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+ spigot().sendMessage(components);
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+ }
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+
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+ /**
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+ * Sends an array of components as a single message to the specified screen position of this player
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+ *
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+ * @param position the screen position
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+ * @param components the components to send
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+ */
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+ public default void sendMessage(net.md_5.bungee.api.ChatMessageType position, net.md_5.bungee.api.chat.BaseComponent... components) {
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+ spigot().sendMessage(position, components);
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+ }
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+ // Paper end
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+
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/**
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* Forces an update of the player's entire inventory.
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*
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