mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-23 17:37:45 +01:00
f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
43 lines
2.7 KiB
Diff
43 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Fri, 2 Nov 2018 23:11:51 -0400
|
|
Subject: [PATCH] Optimize World Time Updates
|
|
|
|
Splits time updates into incremental updates as well as does
|
|
the updates per world, so that we can re-use the same packet
|
|
object for every player unless they have per-player time enabled.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
index 41ffbf38f8bc4423f7670edf86702330f02e488d..c543a7e7ef3b26ab610811448b8091894a0a36d5 100644
|
|
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
@@ -1535,12 +1535,24 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
|
|
|
|
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
|
|
// Send time updates to everyone, it will get the right time from the world the player is in.
|
|
- if (this.tickCount % 20 == 0) {
|
|
- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
|
|
- ServerPlayer entityplayer = (ServerPlayer) this.getPlayerList().players.get(i);
|
|
- entityplayer.connection.send(new ClientboundSetTimePacket(entityplayer.level().getGameTime(), entityplayer.getPlayerTime(), entityplayer.level().getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time
|
|
+ // Paper start - Perf: Optimize time updates
|
|
+ for (final ServerLevel level : this.getAllLevels()) {
|
|
+ final boolean doDaylight = level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT);
|
|
+ final long dayTime = level.getDayTime();
|
|
+ long worldTime = level.getGameTime();
|
|
+ final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
|
|
+ for (Player entityhuman : level.players()) {
|
|
+ if (!(entityhuman instanceof ServerPlayer) || (tickCount + entityhuman.getId()) % 20 != 0) {
|
|
+ continue;
|
|
+ }
|
|
+ ServerPlayer entityplayer = (ServerPlayer) entityhuman;
|
|
+ long playerTime = entityplayer.getPlayerTime();
|
|
+ ClientboundSetTimePacket packet = (playerTime == dayTime) ? worldPacket :
|
|
+ new ClientboundSetTimePacket(worldTime, playerTime, doDaylight);
|
|
+ entityplayer.connection.send(packet); // Add support for per player time
|
|
}
|
|
}
|
|
+ // Paper end - Perf: Optimize time updates
|
|
MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
|
|
|
|
while (iterator.hasNext()) {
|