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c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
43 lines
3.2 KiB
Diff
43 lines
3.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Sat, 14 Nov 2020 16:48:37 +0100
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Subject: [PATCH] Collision option for requiring a player participant
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index bed376337035545e7ec677f2f7fe3372a3c9ea25..7d131f3b3f5739468aa3115e97ed28b6bfeca33d 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1936,6 +1936,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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public void push(Entity entity) {
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if (!this.isPassengerOfSameVehicle(entity)) {
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if (!entity.noPhysics && !this.noPhysics) {
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+ if (this.level.paperConfig().collisions.onlyPlayersCollide && !(entity instanceof ServerPlayer || this instanceof ServerPlayer)) return; // Paper - Collision option for requiring a player participant
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double d0 = entity.getX() - this.getX();
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double d1 = entity.getZ() - this.getZ();
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double d2 = Mth.absMax(d0, d1);
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diff --git a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
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index 4d8c14d3a42f3e4b963cf5f8fa764df79813912b..93634fb01962ca7a35026e3c365f2a7f6b258a39 100644
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--- a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
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+++ b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
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@@ -799,6 +799,7 @@ public abstract class AbstractMinecart extends VehicleEntity {
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public void push(Entity entity) {
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if (!this.level().isClientSide) {
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if (!entity.noPhysics && !this.noPhysics) {
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+ if (!this.level().paperConfig().collisions.allowVehicleCollisions && this.level().paperConfig().collisions.onlyPlayersCollide && !(entity instanceof Player)) return; // Paper - Collision option for requiring a player participant
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if (!this.hasPassenger(entity)) {
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// CraftBukkit start
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VehicleEntityCollisionEvent collisionEvent = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
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diff --git a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
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index 2cb535639bff0e867c1b1e845fee6e34bb237044..907f751c859855484151fb5d607acee2f2a35076 100644
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--- a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
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+++ b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
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@@ -204,6 +204,7 @@ public class Boat extends VehicleEntity implements Leashable, VariantHolder<Boat
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@Override
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public void push(Entity entity) {
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+ if (!this.level().paperConfig().collisions.allowVehicleCollisions && this.level().paperConfig().collisions.onlyPlayersCollide && !(entity instanceof Player)) return; // Paper - Collision option for requiring a player participant
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if (entity instanceof Boat) {
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if (entity.getBoundingBox().minY < this.getBoundingBox().maxY) {
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// CraftBukkit start
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