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c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
59 lines
3.7 KiB
Diff
59 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SamB440 <sam@islandearth.net>
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Date: Mon, 15 Nov 2021 18:10:10 +0000
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Subject: [PATCH] Add PlayerItemFrameChangeEvent
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diff --git a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
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index fdb6898519acfb27baf25d8bbad2013956c1361f..3c6edc5ea44b7ec15d8fc7a2dca95a11a0d6108a 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
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+++ b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
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@@ -1,6 +1,7 @@
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package net.minecraft.world.entity.decoration;
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import javax.annotation.Nullable;
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+import io.papermc.paper.event.player.PlayerItemFrameChangeEvent; // Paper - Add PlayerItemFrameChangeEvent
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.component.DataComponents;
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@@ -154,6 +155,13 @@ public class ItemFrame extends HangingEntity {
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return true;
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}
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// CraftBukkit end
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+ // Paper start - Add PlayerItemFrameChangeEvent
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+ if (source.getEntity() instanceof Player player) {
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+ var event = new PlayerItemFrameChangeEvent((org.bukkit.entity.Player) player.getBukkitEntity(), (org.bukkit.entity.ItemFrame) this.getBukkitEntity(), this.getItem().asBukkitCopy(), PlayerItemFrameChangeEvent.ItemFrameChangeAction.REMOVE);
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+ if (!event.callEvent()) return true; // return true here because you aren't cancelling the damage, just the change
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+ this.setItem(ItemStack.fromBukkitCopy(event.getItemStack()), false);
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+ }
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+ // Paper end - Add PlayerItemFrameChangeEvent
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this.dropItem(source.getEntity(), false);
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this.gameEvent(GameEvent.BLOCK_CHANGE, source.getEntity());
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this.playSound(this.getRemoveItemSound(), 1.0F, 1.0F);
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@@ -394,11 +402,24 @@ public class ItemFrame extends HangingEntity {
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}
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}
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- this.setItem(itemstack);
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+ // Paper start - Add PlayerItemFrameChangeEvent
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+ PlayerItemFrameChangeEvent event = new PlayerItemFrameChangeEvent((org.bukkit.entity.Player) player.getBukkitEntity(), (org.bukkit.entity.ItemFrame) this.getBukkitEntity(), itemstack.asBukkitCopy(), PlayerItemFrameChangeEvent.ItemFrameChangeAction.PLACE);
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+ if (!event.callEvent()) {
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+ return InteractionResult.FAIL;
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+ }
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+ this.setItem(ItemStack.fromBukkitCopy(event.getItemStack()));
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+ // Paper end - Add PlayerItemFrameChangeEvent
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this.gameEvent(GameEvent.BLOCK_CHANGE, player);
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itemstack.consume(1, player);
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}
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} else {
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+ // Paper start - Add PlayerItemFrameChangeEvent
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+ PlayerItemFrameChangeEvent event = new PlayerItemFrameChangeEvent((org.bukkit.entity.Player) player.getBukkitEntity(), (org.bukkit.entity.ItemFrame) this.getBukkitEntity(), this.getItem().asBukkitCopy(), PlayerItemFrameChangeEvent.ItemFrameChangeAction.ROTATE);
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+ if (!event.callEvent()) {
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+ return InteractionResult.FAIL;
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+ }
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+ setItem(ItemStack.fromBukkitCopy(event.getItemStack()), false, false);
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+ // Paper end - Add PlayerItemFrameChangeEvent
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this.playSound(this.getRotateItemSound(), 1.0F, 1.0F);
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this.setRotation(this.getRotation() + 1);
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this.gameEvent(GameEvent.BLOCK_CHANGE, player);
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