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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
30 lines
1.4 KiB
Diff
30 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Mon, 21 Jun 2021 21:55:23 -0400
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Subject: [PATCH] Update head rotation in missing places
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In certain areas the player's head rotation could be desynced when teleported/moved.
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This is because bukkit uses a separate head rotation field for yaw.
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This issue only applies to players.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 5e211f1df6739433437930116d134326abbf558d..c455abc1f41aa9372dec6db7a304bc26ce1b7973 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1764,6 +1764,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F);
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this.yRotO = this.getYRot();
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this.xRotO = this.getXRot();
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+ this.setYHeadRot(yaw); // Paper - Update head rotation
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}
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public void absMoveTo(double x, double y, double z) {
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@@ -1802,6 +1803,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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this.setXRot(pitch);
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this.setOldPosAndRot();
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this.reapplyPosition();
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+ this.setYHeadRot(yaw); // Paper - Update head rotation
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}
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public final void setOldPosAndRot() {
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