mirror of
https://github.com/PaperMC/Paper.git
synced 2024-08-22 20:33:30 +02:00
93 lines
4.0 KiB
Diff
93 lines
4.0 KiB
Diff
From abe0eee68d380641a40195a483dceb26caa084e9 Mon Sep 17 00:00:00 2001
|
|
From: CullanP <cullanpage@gmail.com>
|
|
Date: Thu, 3 Mar 2016 02:13:38 -0600
|
|
Subject: [PATCH] Avoid hopper searches if there are no items
|
|
|
|
Hoppers searching for items and minecarts is the most expensive part of hopper ticking.
|
|
We keep track of the number of minecarts and items in a chunk.
|
|
If there are no items in the chunk, we skip searching for items.
|
|
If there are no minecarts in the chunk, we skip searching for them.
|
|
|
|
Usually hoppers aren't near items, so we can skip most item searches.
|
|
And since minecart hoppers are used _very_ rarely near we can avoid alot of searching there.
|
|
|
|
Combined, this adds up a lot.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
|
|
index d4bebddab..d41cd7a6e 100644
|
|
--- a/src/main/java/net/minecraft/server/Chunk.java
|
|
+++ b/src/main/java/net/minecraft/server/Chunk.java
|
|
@@ -91,6 +91,10 @@ public class Chunk implements IChunkAccess {
|
|
}
|
|
}
|
|
final PaperLightingQueue.LightingQueue lightingQueue = new PaperLightingQueue.LightingQueue(this);
|
|
+ // Track the number of minecarts and items
|
|
+ // Keep this synced with entitySlices.add() and entitySlices.remove()
|
|
+ private final int[] itemCounts = new int[16];
|
|
+ private final int[] inventoryEntityCounts = new int[16];
|
|
// Paper end
|
|
public boolean areNeighborsLoaded(final int radius) {
|
|
switch (radius) {
|
|
@@ -691,6 +695,11 @@ public class Chunk implements IChunkAccess {
|
|
entity.ag = this.locZ;
|
|
this.entitySlices[k].add(entity);
|
|
// Paper start
|
|
+ if (entity instanceof EntityItem) {
|
|
+ itemCounts[k]++;
|
|
+ } else if (entity instanceof IInventory) {
|
|
+ inventoryEntityCounts[k]++;
|
|
+ }
|
|
entity.setCurrentChunk(this);
|
|
entityCounts.increment(entity.getMinecraftKeyString());
|
|
// Paper end
|
|
@@ -716,6 +725,11 @@ public class Chunk implements IChunkAccess {
|
|
if (!this.entitySlices[i].remove(entity)) {
|
|
return;
|
|
}
|
|
+ if (entity instanceof EntityItem) {
|
|
+ itemCounts[i]--;
|
|
+ } else if (entity instanceof IInventory) {
|
|
+ inventoryEntityCounts[i]--;
|
|
+ }
|
|
entity.setCurrentChunk(null);
|
|
entityCounts.decrement(entity.getMinecraftKeyString());
|
|
// Paper end
|
|
@@ -918,6 +932,15 @@ public class Chunk implements IChunkAccess {
|
|
if (!this.entitySlices[k].isEmpty()) {
|
|
Iterator iterator = this.entitySlices[k].iterator();
|
|
|
|
+ // Paper start - Don't search for inventories if we have none, and that is all we want
|
|
+ /*
|
|
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.c`
|
|
+ *
|
|
+ * Make sure the inventory selector stays in sync.
|
|
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
|
|
+ */
|
|
+ if (predicate == IEntitySelector.c && inventoryEntityCounts[k] <= 0) continue;
|
|
+ // Paper end
|
|
while (iterator.hasNext()) {
|
|
Entity entity1 = (Entity) iterator.next();
|
|
|
|
@@ -954,7 +977,18 @@ public class Chunk implements IChunkAccess {
|
|
i = MathHelper.clamp(i, 0, this.entitySlices.length - 1);
|
|
j = MathHelper.clamp(j, 0, this.entitySlices.length - 1);
|
|
|
|
+ // Paper start
|
|
+ int[] counts;
|
|
+ if (EntityItem.class.isAssignableFrom(oclass)) {
|
|
+ counts = itemCounts;
|
|
+ } else if (IInventory.class.isAssignableFrom(oclass)) {
|
|
+ counts = inventoryEntityCounts;
|
|
+ } else {
|
|
+ counts = null;
|
|
+ }
|
|
+ // Paper end
|
|
for (int k = i; k <= j; ++k) {
|
|
+ if (counts != null && counts[k] <= 0) continue; // Paper - Don't check a chunk if it doesn't have the type we are looking for
|
|
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
|
|
|
|
while (iterator.hasNext()) {
|
|
--
|
|
2.18.0
|
|
|