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Also fixes some bugs in ours Ultimately they both are near the same, but ours is behind the synchronized gate. Mojangs is mixed behind 2 different synchronization contexts (chunks can lock 2 different objects) Mojang also blindly unsets the ref on any chunk unload, not just if its the one being pointed to.
23 lines
1.2 KiB
Diff
23 lines
1.2 KiB
Diff
From bf0639fd7585002f204228976110c3a83d92c79c Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Tue, 7 Feb 2017 16:55:35 -0600
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Subject: [PATCH] Make targetSize more aggressive in the chunk unload queue
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 355186c111..0ca071b879 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -311,7 +311,7 @@ public class ChunkProviderServer implements IChunkProvider {
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// Spigot start
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org.spigotmc.SlackActivityAccountant activityAccountant = this.world.getMinecraftServer().slackActivityAccountant;
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activityAccountant.startActivity(0.5);
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- int targetSize = (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR);
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+ int targetSize = Math.min(this.unloadQueue.size() - 100, (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
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// Spigot end
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LongIterator longiterator = this.unloadQueue.iterator();
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--
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2.18.0
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