Paper/Spigot-Server-Patches/0311-Prevent-Saving-Bad-entities-to-chunks.patch
Aikar 835bc39b03
Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 20:51:39 -04:00

62 lines
2.5 KiB
Diff

From 06711c8f124e0f94a22fb27ab4041bdfffdc676a Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 26 Jul 2018 00:11:12 -0400
Subject: [PATCH] Prevent Saving Bad entities to chunks
See https://github.com/PaperMC/Paper/issues/1223
Minecraft is saving invalid entities to the chunk files.
Avoid saving bad data, and also make improvements to handle
loading these chunks. Any invalid entity will be instant killed,
so lets avoid adding it to the world...
This lets us be safer about the dupe UUID resolver too, as now
we can ignore instant killed entities and avoid risk of duplicating
an invalid entity.
This should reduce log occurrences of dupe uuid messages.
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index a3b7d359dc..ffa94ea674 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -547,11 +547,22 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
Iterator iterator;
+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
for (int j = 0; j < chunk.getEntitySlices().length; ++j) {
iterator = chunk.getEntitySlices()[j].iterator();
while (iterator.hasNext()) {
Entity entity = (Entity) iterator.next();
+ // Paper start
+ if ((int)Math.floor(entity.locX) >> 4 != chunk.locX || (int)Math.floor(entity.locZ) >> 4 != chunk.locZ) {
+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
+ toUpdate.add(entity);
+ continue;
+ }
+ if (entity.dead) {
+ continue;
+ }
+ // Paper end
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
if (entity.d(nbttagcompound1)) {
@@ -560,6 +571,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
}
}
+ // Paper start - move entities to the correct chunk
+ for (Entity entity : toUpdate) {
+ world.entityJoinedWorld(entity, false);
+ }
+ // Paper end
nbttagcompound.set("Entities", nbttaglist1);
NBTTagList nbttaglist2 = new NBTTagList();
--
2.18.0