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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 70d24eb8 SPIGOT-6587: Update documentation/error of drop chance API CraftBukkit Changes: 470050ad SPIGOT-6587: Update documentation/error of drop chance API 1c39efa3 Fix Inventory#getViewers on the player inventory not returning the player first time their inventory is opened d161627d Fix PrepareItemCraftEvent#isRepair aa1fae73 SPIGOT-6586: EntityChangeBlockEvent for falling block does not cancel properly 8a04072e SPIGOT-6583: Throwing eggs doesn't make sounds Spigot Changes: f773da84 Remove redundant patch cd367234 Rebuild patches
28 lines
1.2 KiB
Diff
28 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:41:58 -0500
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Subject: [PATCH] Enforce Sync Player Saves
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Saving players async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 9cd5ed55c8ee13412662a2d7a5b636833e3a813e..3485538af8de78df47b03331c211e0015c214304 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -1033,11 +1033,13 @@ public abstract class PlayerList {
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}
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public void saveAll() {
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+ net.minecraft.server.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
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MinecraftTimings.savePlayers.startTiming(); // Paper
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for (int i = 0; i < this.players.size(); ++i) {
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- this.save((ServerPlayer) this.players.get(i));
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+ this.save(this.players.get(i));
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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+ return null; }); // Paper - ensure main
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}
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public UserWhiteList getWhiteList() {
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