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e105354330
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
25 lines
914 B
Diff
25 lines
914 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: u9g <git@u9g.dev>
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Date: Tue, 14 Jun 2022 19:35:21 -0400
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Subject: [PATCH] Add Player#getFishHook
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index ff1ebe184ba5a1bdc8e2784025b07d3bb90a5078..8b0d04d5b39ee817555a36adddc39b18fc6f0d02 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -386,6 +386,13 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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@Nullable
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public Location getPotentialBedLocation();
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// Paper end
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+ // Paper start
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+ /**
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+ * @return the player's fishing hook if they are fishing
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+ */
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+ @Nullable
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+ FishHook getFishHook();
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+ // Paper end
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/**
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* Attempts to make the entity sleep at the given location.
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