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e105354330
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
40 lines
1.2 KiB
Diff
40 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Sun, 16 Oct 2022 15:28:49 +0300
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Subject: [PATCH] Add EquipmentSlot convenience methods
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diff --git a/src/main/java/org/bukkit/inventory/EquipmentSlot.java b/src/main/java/org/bukkit/inventory/EquipmentSlot.java
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index 1e7d77118a55ca9db99eabb94894e6ef3409946b..8f793982d0ceeb949422fe3f125fb08229d3266a 100644
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--- a/src/main/java/org/bukkit/inventory/EquipmentSlot.java
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+++ b/src/main/java/org/bukkit/inventory/EquipmentSlot.java
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@@ -8,4 +8,28 @@ public enum EquipmentSlot {
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LEGS,
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CHEST,
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HEAD
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+ // Paper start
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+ ;
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+ /**
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+ * Checks whether this equipment slot is a hand:
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+ * either {@link #HAND} or {@link #OFF_HAND}
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+ *
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+ * @return whether this is a hand slot
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+ */
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+ public boolean isHand() {
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+ return this == HAND || this == OFF_HAND;
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+ }
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+
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+ /**
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+ * Checks whether this equipment slot
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+ * is one of the armor slots:
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+ * {@link #HEAD}, {@link #CHEST},
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+ * {@link #LEGS}, or {@link #FEET}
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+ *
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+ * @return whether this is an armor slot
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+ */
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+ public boolean isArmor() {
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+ return this == HEAD || this == CHEST || this == LEGS || this == FEET;
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+ }
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+ // Paper end
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}
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