Paper/patches/api/0407-Add-Entity-Body-Yaw-API.patch
Jake Potrebic e105354330
Fix incorrect new blockdata in EntityChangeBlockEvent (#9445)
Also fixes EntityBreakDoorEvent not having the correct 'to' block data

Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock
call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of
just using the 'air' state.
2023-07-07 10:25:36 -07:00

33 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheTuso <piotrekpasztor@gmail.com>
Date: Thu, 2 Feb 2023 16:40:11 +0100
Subject: [PATCH] Add Entity Body Yaw API
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index f4c5ec3f7e5c29b1799eef6c4f76617e9f23c0d7..03490d35a24c056ed148e45eea27d1786a58c8fc 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1166,5 +1166,21 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param amount the amount of damage to do
*/
void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
+
+ /**
+ * Gets entity body yaw
+ *
+ * @return entity body yaw
+ * @see Location#getYaw()
+ */
+ float getBodyYaw();
+
+ /**
+ * Sets entity body yaw
+ *
+ * @param bodyYaw new entity body yaw
+ * @see Location#setYaw(float)
+ */
+ void setBodyYaw(float bodyYaw);
// Paper end
}