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e105354330
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
40 lines
1.7 KiB
Diff
40 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 8 Jun 2023 14:45:30 -0700
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Subject: [PATCH] Properly remove the experimental smithing inventory type
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diff --git a/src/main/java/org/bukkit/event/inventory/InventoryType.java b/src/main/java/org/bukkit/event/inventory/InventoryType.java
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index 19ba2d948ad83baab2a14ae6f7b3ce43c3d4971f..cbce826add9dc2b3187c7bea00c27b785d7517df 100644
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--- a/src/main/java/org/bukkit/event/inventory/InventoryType.java
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+++ b/src/main/java/org/bukkit/event/inventory/InventoryType.java
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@@ -147,7 +147,7 @@ public enum InventoryType {
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*
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* @deprecated use {@link #SMITHING}
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*/
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- @Deprecated
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+ @Deprecated(forRemoval = true) // Paper
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SMITHING_NEW(4, "Upgrade Gear"),
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;
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diff --git a/src/main/java/org/bukkit/inventory/InventoryView.java b/src/main/java/org/bukkit/inventory/InventoryView.java
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index 002acfbdce1db10f7ba1b6a013e678f504ac6e69..77a0cd901038405ed0e267f0432f13deccae3ab5 100644
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--- a/src/main/java/org/bukkit/inventory/InventoryView.java
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+++ b/src/main/java/org/bukkit/inventory/InventoryView.java
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@@ -370,7 +370,6 @@ public abstract class InventoryView {
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type = InventoryType.SlotType.CRAFTING;
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break;
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case ANVIL:
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- case SMITHING:
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case CARTOGRAPHY:
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case GRINDSTONE:
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case MERCHANT:
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@@ -388,6 +387,7 @@ public abstract class InventoryView {
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}
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break;
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case LOOM:
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+ case SMITHING: // Paper
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case SMITHING_NEW:
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if (slot == 3) {
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type = InventoryType.SlotType.RESULT;
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