mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 19:15:32 +01:00
36 lines
2.0 KiB
Diff
36 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: William Blake Galbreath <blake.galbreath@gmail.com>
|
|
Date: Sat, 13 Apr 2019 16:50:58 -0500
|
|
Subject: [PATCH] Add option to allow iron golems to spawn in air
|
|
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
index 90aad7af5c08968f921c8eba8bba7d677ac76584..78dfee9892f56adcbe7c5567a40dec6b4779d004 100644
|
|
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
@@ -423,6 +423,11 @@ public class PaperWorldConfig {
|
|
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
|
|
}
|
|
|
|
+ public boolean ironGolemsCanSpawnInAir = false;
|
|
+ private void ironGolemsCanSpawnInAir() {
|
|
+ ironGolemsCanSpawnInAir = getBoolean("iron-golems-can-spawn-in-air", ironGolemsCanSpawnInAir);
|
|
+ }
|
|
+
|
|
public boolean armorStandEntityLookups = true;
|
|
private void armorStandEntityLookups() {
|
|
armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
|
|
diff --git a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
|
|
index 3e4241d83ec26e575dcdbd0f7fb6b1edbf0b2d05..8299b48bad7a38d4310ca93b1de37d6c9170fc09 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
|
|
@@ -323,7 +323,7 @@ public class IronGolem extends AbstractGolem implements NeutralMob {
|
|
BlockPos blockposition1 = blockposition.below();
|
|
BlockState iblockdata = world.getBlockState(blockposition1);
|
|
|
|
- if (!iblockdata.entityCanStandOn(world, blockposition1, this)) {
|
|
+ if (!iblockdata.entityCanStandOn(world, blockposition1, this) && !level.paperConfig.ironGolemsCanSpawnInAir) { // Paper
|
|
return false;
|
|
} else {
|
|
for (int i = 1; i < 3; ++i) {
|