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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
23 lines
1.1 KiB
Diff
23 lines
1.1 KiB
Diff
From a44f81bb9c9cc3fe4d1f2b995c6da771b273ee0a Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Wed, 2 Mar 2016 00:03:55 -0600
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Subject: [PATCH] Check online mode before converting and renaming player data
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diff --git a/src/main/java/net/minecraft/server/WorldNBTStorage.java b/src/main/java/net/minecraft/server/WorldNBTStorage.java
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index b69c6cf97..eba1228fd 100644
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--- a/src/main/java/net/minecraft/server/WorldNBTStorage.java
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+++ b/src/main/java/net/minecraft/server/WorldNBTStorage.java
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@@ -167,7 +167,7 @@ public class WorldNBTStorage implements IDataManager, IPlayerFileData {
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File file = new File(this.playerDir, entityhuman.bn() + ".dat");
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// Spigot Start
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boolean usingWrongFile = false;
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- if ( !file.exists() )
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+ if ( org.bukkit.Bukkit.getOnlineMode() && !file.exists() ) // Paper - Check online mode first
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{
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file = new File( this.playerDir, UUID.nameUUIDFromBytes( ( "OfflinePlayer:" + entityhuman.getName() ).getBytes( "UTF-8" ) ).toString() + ".dat");
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if ( file.exists() )
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--
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2.18.0
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