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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
32 lines
1.1 KiB
Diff
32 lines
1.1 KiB
Diff
From 747e0616893e74e1c96216c04ab0e4462b675533 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:41:58 -0500
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Subject: [PATCH] Enforce Sync Player Saves
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Saving players async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 23ed9efbf..c49711cad 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -1252,6 +1252,7 @@ public abstract class PlayerList {
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}
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public void savePlayers(Integer interval) {
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+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
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long now = MinecraftServer.currentTick;
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MinecraftTimings.savePlayers.startTiming(); // Paper
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int numSaved = 0; // Paper
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@@ -1263,6 +1264,7 @@ public abstract class PlayerList {
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}
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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+ return null; }); // Paper - ensure main
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}
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// Paper end
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--
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2.18.0
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