Paper/patches/server/0021-Configurable-fishing-time-ranges.patch
Jake Potrebic afe633df08
convert API/server tests to mockito (#8848)
* convert API tests to mockito

* convert server tests to mockito

* add co-author
2023-02-15 13:27:40 -08:00

31 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 13:14:11 -0600
Subject: [PATCH] Configurable fishing time ranges
diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
index f0cb2fa768adf1ffe68a00457d39a7749899ac6b..9d0df8d64a2cfd2458295a214829f277798030f0 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
@@ -86,6 +86,10 @@ public class FishingHook extends Projectile {
this.noCulling = true;
this.luck = Math.max(0, luckOfTheSeaLevel);
this.lureSpeed = Math.max(0, lureLevel);
+ // Paper start
+ minWaitTime = world.paperConfig().fishingTimeRange.minimum;
+ maxWaitTime = world.paperConfig().fishingTimeRange.maximum;
+ // Paper end
}
public FishingHook(EntityType<? extends FishingHook> type, Level world) {
@@ -401,7 +405,7 @@ public class FishingHook extends Projectile {
} else {
// CraftBukkit start - logic to modify fishing wait time
this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime);
- this.timeUntilLured -= (this.applyLure) ? this.lureSpeed * 20 * 5 : 0;
+ this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed * 20 * 5 >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed * 20 * 5) : 0; // Paper - Fix Lure infinite loop
// CraftBukkit end
}
}