Paper/patches/server/0896-Set-position-before-player-sending-on-dimension-chan.patch
Jake Potrebic afe633df08
convert API/server tests to mockito (#8848)
* convert API tests to mockito

* convert server tests to mockito

* add co-author
2023-02-15 13:27:40 -08:00

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1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sat, 6 Aug 2022 18:10:14 -0400
Subject: [PATCH] Set position before player sending on dimension change
This causes a moment where the player entity is sent with the previous location, and the
teleport packet which is sent shortly after is meant to correct that.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 472f4b8bbd609aa3776c38a6b8cbec61a73b4209..9187ac335e9e459df4832e95a5691db0644892e5 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1161,6 +1161,7 @@ public class ServerPlayer extends Player {
// CraftBukkit end
this.setLevel(worldserver);
+ this.moveTo(exit.getX(), exit.getY(), exit.getZ(), exit.getYaw(), exit.getPitch()); // Paper - Set the location before
this.connection.teleport(exit); // CraftBukkit - use internal teleport without event
this.connection.resetPosition();
worldserver.addDuringPortalTeleport(this);