Paper/patches/server/0902-Don-t-check-if-we-can-see-non-visible-entities.patch
Spottedleaf 730882fca9 Chunk System and Starlight WIP
Chunk system patch was refactored to take advantage of
newer ConcurrentUtil's concurrent long hash table (which
fixes hash collisions caused by chaining fastutil's long hash
and CHM's hash) plus some other minor improvements.

The chunk system was also merged with Starlight, which mostly
provides a small improvement to ThreadedLevelLightEngine#checkBlock
as the scheduling was rewritten.
2024-06-14 17:39:15 -07:00

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1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sat, 21 Oct 2023 20:52:57 +0100
Subject: [PATCH] Don't check if we can see non-visible entities
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 6c5557aad2455b79bb2adf8939eb9a6127ccc3c3..469f1dcb22c06025681e727e281b5b53f2b21c1f 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -1604,7 +1604,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Paper end - Configurable entity tracking range by Y
// CraftBukkit start - respect vanish API
- if (!player.getBukkitEntity().canSee(this.entity.getBukkitEntity())) {
+ if (flag && !player.getBukkitEntity().canSee(this.entity.getBukkitEntity())) { // Paper - only consider hits
flag = false;
}
// CraftBukkit end