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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
29 lines
1.6 KiB
Diff
29 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Eearslya Sleiarion <eearslya@gmail.com>
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Date: Sun, 23 Aug 2020 13:04:02 +0200
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Subject: [PATCH] Add BellRingEvent
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Add a new event, BellRingEvent, to trigger whenever a player rings a
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village bell. Passes along the bell block and the player who rang it.
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diff --git a/src/main/java/net/minecraft/world/level/block/BellBlock.java b/src/main/java/net/minecraft/world/level/block/BellBlock.java
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index a4da6418c17e145333aa5efe427826ba53293e4d..14002e1f67e3dce421584c01e8f91769509638b7 100644
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--- a/src/main/java/net/minecraft/world/level/block/BellBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/BellBlock.java
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@@ -3,6 +3,7 @@ package net.minecraft.world.level.block;
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import javax.annotation.Nullable;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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+import net.minecraft.server.MCUtil;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.stats.Stats;
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@@ -131,6 +132,7 @@ public class BellBlock extends BaseEntityBlock {
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direction = world.getBlockState(pos).getValue(FACING);
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}
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+ if (!new io.papermc.paper.event.block.BellRingEvent(world.getWorld().getBlockAt(MCUtil.toLocation(world, pos)), entity == null ? null : entity.getBukkitEntity()).callEvent()) return false; // Paper - BellRingEvent
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((BellBlockEntity)blockEntity).onHit(direction);
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world.playSound((Player)null, pos, SoundEvents.BELL_BLOCK, SoundSource.BLOCKS, 2.0F, 1.0F);
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world.gameEvent(entity, GameEvent.BLOCK_CHANGE, pos);
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