mirror of
https://github.com/PaperMC/Paper.git
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a207d14a0e
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
138 lines
6.9 KiB
Diff
138 lines
6.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MeFisto94 <MeFisto94@users.noreply.github.com>
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Date: Tue, 12 May 2020 23:02:43 +0200
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Subject: [PATCH] Workaround for Client Lag Spikes (MC-162253)
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When crossing certain chunk boundaries, the client needlessly
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calculates light maps for chunk neighbours. In some specific map
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configurations, these calculations cause a 500ms+ freeze on the Client.
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This patch basically serves as a workaround by sending light maps
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to the client, so that it doesn't attempt to calculate them.
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This mitigates the frametime impact to a minimum (but it's still there).
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 738f1183ce663db7c67d2f0289823390a7f06a0e..8070acde38c47c364c1d26ec3b7d65da037554a5 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -85,6 +85,7 @@ import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.chunk.ChunkStatus;
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import net.minecraft.world.level.chunk.ImposterProtoChunk;
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import net.minecraft.world.level.chunk.LevelChunk;
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+import net.minecraft.world.level.chunk.LevelChunkSection;
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import net.minecraft.world.level.chunk.LightChunkGetter;
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import net.minecraft.world.level.chunk.ProtoChunk;
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import net.minecraft.world.level.chunk.UpgradeData;
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@@ -2018,7 +2019,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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// Paper start
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private static int getLightMask(final LevelChunk chunk) {
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- final ChunkSection[] chunkSections = chunk.getSections();
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+ final LevelChunkSection[] chunkSections = chunk.getSections();
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int mask = 0;
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for (int i = 0; i < chunkSections.length; ++i) {
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@@ -2029,7 +2030,7 @@ Lightmasks have 18 bits, from the -1 (void) section until the 17th (air) section
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Sections go from 0..16. Now whenever a section is not empty, it can potentially change lighting for the section itself, the section below and the section above, hence the bitmask 111b, which is 7d.
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*/
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- mask |= (ChunkSection.isEmpty(chunkSections[i]) ? 0 : 7) << i;
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+ mask |= (LevelChunkSection.isEmpty(chunkSections[i]) ? 0 : 7) << i;
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}
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return mask;
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@@ -2060,9 +2061,68 @@ Sections go from 0..16. Now whenever a section is not empty, it can potentially
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public final void sendChunk(ServerPlayer entityplayer, Packet<?>[] apacket, LevelChunk chunk) { this.playerLoadedChunk(entityplayer, apacket, chunk); } // Paper - OBFHELPER
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private void playerLoadedChunk(ServerPlayer player, Packet<?>[] packets, LevelChunk chunk) {
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if (packets[0] == null) {
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+ // Paper start - add 8 for light fix workaround
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+ if (packets.length != 10) { // in case Plugins call sendChunk, resize
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+ packets = new Packet[10];
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+ }
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+ // Paper end
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packets[0] = new ClientboundLevelChunkPacket(chunk, 65535, chunk.world.chunkPacketBlockController.shouldModify(player, chunk, 65535)); // Paper - Anti-Xray - Bypass
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packets[1] = new ClientboundLightUpdatePacket(chunk.getPos(), this.lightEngine, true);
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+
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+ // Paper start - Fix MC-162253
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+ final int lightMask = getLightMask(chunk);
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+ int i = 1;
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+ for (int x = -1; x <= 1; x++) {
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+ for (int z = -1; z <= 1; z++) {
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+ if (x == 0 && z == 0) {
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+ continue;
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+ }
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+
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+ ++i;
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+
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+ if (!chunk.isNeighbourLoaded(x, z)) {
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+ continue;
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+ }
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+
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+ final LevelChunk neighbor = chunk.getRelativeNeighbourIfLoaded(x, z);
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+ final int updateLightMask = lightMask & ~getCeilingLightMask(neighbor);
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+
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+ if (updateLightMask == 0) {
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+ continue;
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+ }
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+
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+ packets[i] = new ClientboundLightUpdatePacket(new ChunkPos(chunk.getPos().x + x, chunk.getPos().z + z), lightEngine, updateLightMask, 0, true);
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+ }
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+ }
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+ }
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+
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+ final int viewDistance = playerViewDistanceBroadcastMap.getLastViewDistance(player);
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+ final long lastPosition = playerViewDistanceBroadcastMap.getLastCoordinate(player);
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+
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+ int j = 1;
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+ for (int x = -1; x <= 1; x++) {
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+ for (int z = -1; z <= 1; z++) {
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+ if (x == 0 && z == 0) {
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+ continue;
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+ }
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+
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+ ++j;
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+
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+ Packet<?> packet = packets[j];
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+ if (packet == null) {
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+ continue;
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+ }
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+
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+ final int distX = Math.abs(MCUtil.getCoordinateX(lastPosition) - (chunk.getPos().x + x));
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+ final int distZ = Math.abs(MCUtil.getCoordinateZ(lastPosition) - (chunk.getPos().z + z));
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+
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+ if (Math.max(distX, distZ) > viewDistance) {
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+ continue;
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+ }
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+ player.connection.send(packet);
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+ }
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}
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+ // Paper end - Fix MC-162253
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player.trackChunk(chunk.getPos(), packets[0], packets[1]);
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DebugPackets.sendPoiPacketsForChunk(this.level, chunk.getPos());
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index dbea2a4370ccf24a5084cdabeecbc81f206e910a..9b76dc15417eef420804e5184a6d684e1137a746 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -279,7 +279,7 @@ public class LevelChunk implements ChunkAccess {
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// broadcast
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Object[] backingSet = inRange.getBackingSet();
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- Packet[] chunkPackets = new Packet[2];
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+ Packet[] chunkPackets = new Packet[10];
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for (int index = 0, len = backingSet.length; index < len; ++index) {
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Object temp = backingSet[index];
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if (!(temp instanceof ServerPlayer)) {
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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index 5e7f6000df129100ef306703f325af9f60da8ae6..cc7d930c1fcd7157efc181d766e1639669f6eab9 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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@@ -107,6 +107,7 @@ public class LevelChunkSection {
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return this.nonEmptyBlockCount == 0;
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}
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+ public static boolean isEmpty(@Nullable LevelChunkSection chunksection) { return isEmpty(chunksection) ; } // Paper - OBFHELPER
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public static boolean isEmpty(@Nullable LevelChunkSection section) {
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return section == LevelChunk.EMPTY_SECTION || section.isEmpty();
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}
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