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This restores monster aggression range back to normal when Activation Range is less than the monsters aggression range. This allows an entity to try to acquire targets still during inactive ticks, which will also then let it go into immunity stage.
30 lines
1.3 KiB
Diff
30 lines
1.3 KiB
Diff
From 085ab94bffa4a3c2d94334a64b83e5af05902981 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 19 Jul 2018 01:23:00 -0400
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Subject: [PATCH] Don't process despawn if entity is in a chunk scheduled for
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unload
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This won't happen anyways if the user has
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"skip ticking for entities in chunks scheduled for unload" turned on,
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but if they don't, protect from this instant killing the entity to
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keep it vanilla in behavior
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a player may teleport away, and trigger instant despawn
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diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
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index 200d46a8a0..db9201d292 100644
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--- a/src/main/java/net/minecraft/server/EntityInsentient.java
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+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
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@@ -634,6 +634,8 @@ public abstract class EntityInsentient extends EntityLiving {
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if (this.persistent) {
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this.ticksFarFromPlayer = 0;
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} else {
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+ Chunk currentChunk = getChunkAtLocation(); // Paper
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+ if (currentChunk != null && currentChunk.scheduledForUnload != null) return; // Paper
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EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D);
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if (entityhuman != null && entityhuman.affectsSpawning) { // Paper - Affects Spawning API
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--
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2.19.1
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