Paper/patches/server/0152-Add-PlayerJumpEvent.patch
2024-01-24 13:42:24 +01:00

47 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 28 Sep 2017 17:21:44 -0400
Subject: [PATCH] Add PlayerJumpEvent
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 2f34ff72f8932a8cac9af48003dfa505f19f07d0..ba2628f22907b386fe5638220e5f10e39bc1f80b 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1218,7 +1218,34 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
boolean flag = d7 > 0.0D;
if (this.player.onGround() && !packet.isOnGround() && flag) {
- this.player.jumpFromGround();
+ // Paper start - Add PlayerJumpEvent
+ Player player = this.getCraftPlayer();
+ Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location.
+ Location to = player.getLocation().clone(); // Start off the To location as the Players current location.
+
+ // If the packet contains movement information then we update the To location with the correct XYZ.
+ if (packet.hasPos) {
+ to.setX(packet.x);
+ to.setY(packet.y);
+ to.setZ(packet.z);
+ }
+
+ // If the packet contains look information then we update the To location with the correct Yaw & Pitch.
+ if (packet.hasRot) {
+ to.setYaw(packet.yRot);
+ to.setPitch(packet.xRot);
+ }
+
+ com.destroystokyo.paper.event.player.PlayerJumpEvent event = new com.destroystokyo.paper.event.player.PlayerJumpEvent(player, from, to);
+
+ if (event.callEvent()) {
+ this.player.jumpFromGround();
+ } else {
+ from = event.getFrom();
+ this.internalTeleport(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet());
+ return;
+ }
+ // Paper end - Add PlayerJumpEvent
}
boolean flag1 = this.player.verticalCollisionBelow;