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e1c0033552
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2b4b6d14 PR-1023: Convert InventoryView to interface CraftBukkit Changes: 68603b1c1 Use expanded interaction ranges for traced interact events eae9f760c PR-1414: Convert InventoryView to interface ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
134 lines
7.0 KiB
Diff
134 lines
7.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 4 Aug 2020 22:24:15 +0200
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Subject: [PATCH] Optimize Pathfinder - Remove Streams / Optimized collections
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I utilized the IDE to convert streams to non streams code, so shouldn't
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be any risk of behavior change. Only did minor optimization of the
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generated code set to remove unnecessary things.
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I expect us to just drop this patch on next major update and re-apply
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it with the IDE again and re-apply the collections optimization.
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Optimize collection by creating a list instead of a set of the key and value.
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This lets us get faster foreach iteration, as well as avoids map lookups on
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the values when needed.
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diff --git a/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java b/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
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index 8a483c8d2a54617d78af19de32fa0ded71b3223a..18bbb3f8f99849333ff4bc020c8ce758a69312a5 100644
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--- a/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
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+++ b/src/main/java/net/minecraft/world/level/pathfinder/PathFinder.java
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@@ -38,8 +38,12 @@ public class PathFinder {
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if (node == null) {
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return null;
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} else {
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- Map<Target, BlockPos> map = positions.stream()
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- .collect(Collectors.toMap(pos -> this.nodeEvaluator.getTarget((double)pos.getX(), (double)pos.getY(), (double)pos.getZ()), Function.identity()));
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+ // Paper start - Perf: remove streams and optimize collection
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+ List<Map.Entry<Target, BlockPos>> map = Lists.newArrayList();
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+ for (final BlockPos pos : positions) {
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+ map.add(new java.util.AbstractMap.SimpleEntry<>(this.nodeEvaluator.getTarget(pos.getX(), pos.getY(), pos.getZ()), pos));
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+ }
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+ // Paper end - Perf: remove streams and optimize collection
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Path path = this.findPath(world.getProfiler(), node, map, followRange, distance, rangeMultiplier);
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this.nodeEvaluator.done();
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return path;
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@@ -47,18 +51,19 @@ public class PathFinder {
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}
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@Nullable
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- private Path findPath(ProfilerFiller profiler, Node startNode, Map<Target, BlockPos> positions, float followRange, int distance, float rangeMultiplier) {
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+ // Paper start - Perf: remove streams and optimize collection
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+ private Path findPath(ProfilerFiller profiler, Node startNode, List<Map.Entry<Target, BlockPos>> positions, float followRange, int distance, float rangeMultiplier) {
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profiler.push("find_path");
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profiler.markForCharting(MetricCategory.PATH_FINDING);
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- Set<Target> set = positions.keySet();
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+ // Set<Target> set = positions.keySet();
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startNode.g = 0.0F;
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- startNode.h = this.getBestH(startNode, set);
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+ startNode.h = this.getBestH(startNode, positions); // Paper - optimize collection
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startNode.f = startNode.h;
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this.openSet.clear();
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this.openSet.insert(startNode);
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- Set<Node> set2 = ImmutableSet.of();
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+ // Set<Node> set2 = ImmutableSet.of(); // Paper - unused - diff on change
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int i = 0;
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- Set<Target> set3 = Sets.newHashSetWithExpectedSize(set.size());
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+ List<Map.Entry<Target, BlockPos>> entryList = Lists.newArrayListWithExpectedSize(positions.size()); // Paper - optimize collection
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int j = (int)((float)this.maxVisitedNodes * rangeMultiplier);
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while (!this.openSet.isEmpty()) {
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@@ -69,14 +74,18 @@ public class PathFinder {
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Node node = this.openSet.pop();
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node.closed = true;
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- for (Target target : set) {
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+ // Paper start - optimize collection
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+ for (int i1 = 0; i1 < positions.size(); i1++) {
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+ final Map.Entry<Target, BlockPos> entry = positions.get(i1);
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+ Target target = entry.getKey();
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if (node.distanceManhattan(target) <= (float)distance) {
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target.setReached();
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- set3.add(target);
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+ entryList.add(entry);
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+ // Paper end - Perf: remove streams and optimize collection
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}
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}
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- if (!set3.isEmpty()) {
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+ if (!entryList.isEmpty()) { // Paper - Perf: remove streams and optimize collection; rename
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break;
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}
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@@ -91,7 +100,7 @@ public class PathFinder {
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if (node2.walkedDistance < followRange && (!node2.inOpenSet() || g < node2.g)) {
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node2.cameFrom = node;
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node2.g = g;
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- node2.h = this.getBestH(node2, set) * 1.5F;
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+ node2.h = this.getBestH(node2, positions) * 1.5F; // Paper - Perf: remove streams and optimize collection
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if (node2.inOpenSet()) {
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this.openSet.changeCost(node2, node2.g + node2.h);
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} else {
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@@ -103,23 +112,32 @@ public class PathFinder {
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}
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}
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- Optional<Path> optional = !set3.isEmpty()
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- ? set3.stream().map(node -> this.reconstructPath(node.getBestNode(), positions.get(node), true)).min(Comparator.comparingInt(Path::getNodeCount))
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- : set.stream()
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- .map(targetx -> this.reconstructPath(targetx.getBestNode(), positions.get(targetx), false))
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- .min(Comparator.comparingDouble(Path::getDistToTarget).thenComparingInt(Path::getNodeCount));
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+ // Paper start - Perf: remove streams and optimize collection
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+ Path best = null;
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+ boolean entryListIsEmpty = entryList.isEmpty();
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+ Comparator<Path> comparator = entryListIsEmpty ? Comparator.comparingInt(Path::getNodeCount)
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+ : Comparator.comparingDouble(Path::getDistToTarget).thenComparingInt(Path::getNodeCount);
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+ for (Map.Entry<Target, BlockPos> entry : entryListIsEmpty ? positions : entryList) {
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+ Path path = this.reconstructPath(entry.getKey().getBestNode(), entry.getValue(), !entryListIsEmpty);
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+ if (best == null || comparator.compare(path, best) < 0)
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+ best = path;
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+ }
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profiler.pop();
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- return optional.isEmpty() ? null : optional.get();
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+ return best;
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+ // Paper end - Perf: remove streams and optimize collection
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}
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protected float distance(Node a, Node b) {
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return a.distanceTo(b);
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}
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- private float getBestH(Node node, Set<Target> targets) {
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+ private float getBestH(Node node, List<Map.Entry<Target, BlockPos>> targets) { // Paper - Perf: remove streams and optimize collection; Set<Target> -> List<Map.Entry<Target, BlockPos>>
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float f = Float.MAX_VALUE;
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- for (Target target : targets) {
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+ // Paper start - Perf: remove streams and optimize collection
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+ for (int i = 0, targetsSize = targets.size(); i < targetsSize; i++) {
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+ final Target target = targets.get(i).getKey();
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+ // Paper end - Perf: remove streams and optimize collection
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float g = node.distanceTo(target);
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target.updateBest(g, node);
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f = Math.min(g, f);
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