Paper/patches/server/0842-Use-thread-safe-random-in-ServerLoginPacketListenerI.patch
Nassim Jahnke b3ec8bd8ae
Revert "re-add distance map patch"
This reverts commit 81c5901c67.
2023-09-23 09:38:10 +10:00

19 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 11 Aug 2022 14:37:33 +0100
Subject: [PATCH] Use thread safe random in ServerLoginPacketListenerImpl
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 78810048fde7fd6299cdc99634ba646755e0c41c..ff2dd53e9e943aa929188fd9d4c35498b78c497a 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -50,6 +50,7 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
static final Logger LOGGER = LogUtils.getLogger();
private static final int MAX_TICKS_BEFORE_LOGIN = 600;
private static final Component DISCONNECT_UNEXPECTED_QUERY = Component.translatable("multiplayer.disconnect.unexpected_query_response");
+ private static final RandomSource RANDOM = new org.bukkit.craftbukkit.util.RandomSourceWrapper(new java.util.Random()); // Paper - This is called across threads, make safe
private final byte[] challenge;
final MinecraftServer server;
public final Connection connection;