mirror of
https://github.com/PaperMC/Paper.git
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2f92d4e00e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01bb6ba7 PR-936: Add new PersistentDataContainer methods and clean up docs bc145b90 PR-940: Create registry for banner pattern and cat type CraftBukkit Changes: cb2ea54de SPIGOT-7440, PR-1292: Fire EntityTeleportEvent for end gateways 4fea66e44 PR-1299: Add new PersistentDataContainer methods and clean up docs b483a20db PR-1303: Create registry for banner pattern and cat type 4642dd526 SPIGOT-7535: Fix maps not having an ID and also call MapInitializeEvent in more places
55 lines
2.4 KiB
Diff
55 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: The456gamer <the456gamer@the456gamer.dev>
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Date: Mon, 21 Aug 2023 14:13:43 +0100
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Subject: [PATCH] Expose hand during BlockCanBuildEvent
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diff --git a/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java b/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java
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index a1350c0f74d445dca09eea6e10abac050bb06990..08d09c2a92d8aa6adf6610cc05905d58a76fce1f 100644
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--- a/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java
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+++ b/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java
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@@ -25,10 +25,11 @@ public class BlockCanBuildEvent extends BlockEvent {
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protected BlockData blockData;
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private final Player player;
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+ private final org.bukkit.inventory.EquipmentSlot hand; // Paper - expose hand
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@Deprecated
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public BlockCanBuildEvent(@NotNull final Block block, @NotNull final BlockData type, final boolean canBuild) {
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- this(block, null, type, canBuild);
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+ this(block, null, type, canBuild, org.bukkit.inventory.EquipmentSlot.HAND); // Paper - expose hand
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}
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/**
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@@ -37,12 +38,30 @@ public class BlockCanBuildEvent extends BlockEvent {
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* @param type the id of the block to place
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* @param canBuild whether we can build
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*/
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+ @java.lang.Deprecated // Paper
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+ @io.papermc.paper.annotation.DoNotUse // Paper
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public BlockCanBuildEvent(@NotNull final Block block, @Nullable final Player player, @NotNull final BlockData type, final boolean canBuild) {
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+ this(block, player, type, canBuild, org.bukkit.inventory.EquipmentSlot.HAND); // Paper start - expose hand
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+ }
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+ @org.jetbrains.annotations.ApiStatus.Internal
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+ public BlockCanBuildEvent(@NotNull final Block block, @Nullable final Player player, @NotNull final BlockData type, final boolean canBuild, @NotNull final org.bukkit.inventory.EquipmentSlot hand) { // Paper end - expose hand
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super(block);
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this.player = player;
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this.buildable = canBuild;
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this.blockData = type;
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+ this.hand = hand; // Paper
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+ }
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+ // Paper start
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+ /**
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+ * Gets the hand the player will use to place the block
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+ *
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+ * @return the EquipmentSlot representing the players hand.
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+ */
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+ @NotNull
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+ public org.bukkit.inventory.EquipmentSlot getHand() {
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+ return hand;
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}
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+ // Paper end
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/**
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* Gets whether or not the block can be built here.
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