Paper/patches/server/0601-Add-raw-address-to-AsyncPlayerPreLoginEvent.patch
Emilia Kond 2d09115b3a
Use net.kyori.ansi for console logging (#9313)
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to
serialize components when logging them via the ComponentLogger, or when
sending messages to the console.

This replaces the old solution which uses legacy jank and custom color
conversions, with a new library that handles the conversion and config
2023-06-12 15:00:12 -07:00

26 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Connor Linfoot <connorlinfoot@me.com>
Date: Wed, 12 May 2021 08:09:19 +0100
Subject: [PATCH] Add raw address to AsyncPlayerPreLoginEvent
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index c9f8f61c43428c519c0dac1b7416bad775e3429f..b026c003e1fc02a9ea426f3126acb788fc09a874 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -331,12 +331,13 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
public void fireEvents() throws Exception {
String playerName = ServerLoginPacketListenerImpl.this.gameProfile.getName();
java.net.InetAddress address = ((java.net.InetSocketAddress) ServerLoginPacketListenerImpl.this.connection.getRemoteAddress()).getAddress();
+ java.net.InetAddress rawAddress = ((java.net.InetSocketAddress) connection.channel.remoteAddress()).getAddress(); // Paper
java.util.UUID uniqueId = ServerLoginPacketListenerImpl.this.gameProfile.getId();
final org.bukkit.craftbukkit.CraftServer server = ServerLoginPacketListenerImpl.this.server.server;
// Paper start
com.destroystokyo.paper.profile.PlayerProfile profile = com.destroystokyo.paper.profile.CraftPlayerProfile.asBukkitMirror(ServerLoginPacketListenerImpl.this.gameProfile);
- AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId, profile);
+ AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, rawAddress, uniqueId, profile); // Paper - add rawAddress
server.getPluginManager().callEvent(asyncEvent);
profile = asyncEvent.getPlayerProfile();
profile.complete(true); // Paper - setPlayerProfileAPI