Paper/patches/server/0644-Don-t-apply-cramming-damage-to-players.patch
Emilia Kond 2d09115b3a
Use net.kyori.ansi for console logging (#9313)
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to
serialize components when logging them via the ComponentLogger, or when
sending messages to the console.

This replaces the old solution which uses legacy jank and custom color
conversions, with a new library that handles the conversion and config
2023-06-12 15:00:12 -07:00

34 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <max@themoep.de>
Date: Sun, 20 Jun 2021 16:35:42 +0100
Subject: [PATCH] Don't apply cramming damage to players
It does not make a lot of sense to damage players if they get crammed,
especially as the usecase of teleporting lots of players to the same
location isn't too uncommon and killing all those players isn't
really what one would expect to happen.
For those who really want it a config option is provided.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 62906422a96995ca4eac5a4d8ad2af3093a6a047..3d9f3e49cc783ace04f5228a5ae33f35799ced4a 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -100,6 +100,7 @@ import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.util.Unit;
import net.minecraft.world.damagesource.DamageSource;
+import net.minecraft.world.damagesource.DamageSources;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Entity;
@@ -1472,7 +1473,7 @@ public class ServerPlayer extends Player {
@Override
public boolean isInvulnerableTo(DamageSource damageSource) {
- return super.isInvulnerableTo(damageSource) || this.isChangingDimension();
+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || !this.level().paperConfig().collisions.allowPlayerCrammingDamage && damageSource == damageSources().cramming(); // Paper - disable player cramming
}
@Override