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https://github.com/PaperMC/Paper.git
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106 lines
7.2 KiB
Diff
106 lines
7.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Sun, 17 May 2020 23:47:33 -0700
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Subject: [PATCH] Fix for large move vectors crashing server
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Check movement distance also based on current position.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 2074760beee6fdc2e94bb0f5dcfbae7b5813e8c9..2dd47eab63cf9322a5844e748709e220272a8cfe 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -505,20 +505,31 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
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ServerLevel worldserver = this.player.getLevel();
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- double d0 = entity.getX();
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- double d1 = entity.getY();
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- double d2 = entity.getZ();
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- double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX());
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- double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY());
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- double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ());
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+ double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER
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+ double d1 = entity.getY();final double fromY = d1; // Paper - OBFHELPER
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+ double d2 = entity.getZ();final double fromZ = d2; // Paper - OBFHELPER
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+ double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX());final double toX = d3; // Paper - OBFHELPER
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+ double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY());final double toY = d4; // Paper - OBFHELPER
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+ double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ());final double toZ = d5; // Paper - OBFHELPER
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float f = Mth.wrapDegrees(packet.getYRot());
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float f1 = Mth.wrapDegrees(packet.getXRot());
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double d6 = d3 - this.vehicleFirstGoodX;
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double d7 = d4 - this.vehicleFirstGoodY;
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double d8 = d5 - this.vehicleFirstGoodZ;
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double d9 = entity.getDeltaMovement().lengthSqr();
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- double d10 = d6 * d6 + d7 * d7 + d8 * d8;
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-
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+ // Paper start - fix large move vectors killing the server
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+ double currDeltaX = toX - fromX;
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+ double currDeltaY = toY - fromY;
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+ double currDeltaZ = toZ - fromZ;
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+ double d10 = Math.max(d6 * d6 + d7 * d7 + d8 * d8, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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+
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+ // Paper start - fix large move vectors killing the server
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+ double otherFieldX = d3 - this.vehicleLastGoodX;
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+ double otherFieldY = d4 - this.vehicleLastGoodY - 1.0E-6D;
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+ double otherFieldZ = d5 - this.vehicleLastGoodZ;
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+ d10 = Math.max(d10, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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// CraftBukkit start - handle custom speeds and skipped ticks
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this.allowedPlayerTicks += (System.currentTimeMillis() / 50) - this.lastTick;
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@@ -561,9 +572,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
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- d6 = d3 - this.vehicleLastGoodX;
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- d7 = d4 - this.vehicleLastGoodY - 1.0E-6D;
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- d8 = d5 - this.vehicleLastGoodZ;
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+ d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
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+ d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
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+ d8 = d5 - this.vehicleLastGoodZ; // Paper - diff on change, used for checking large move vectors above
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entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
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double d11 = d7;
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@@ -1231,14 +1242,25 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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float prevPitch = this.player.getXRot();
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// CraftBukkit end
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double d3 = this.player.getX(); final double toX = d3; // Paper - OBFHELPER
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- double d4 = this.player.getY();
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+ double d4 = this.player.getY(); final double toY = d4; // Paper - OBFHELPER
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double d5 = this.player.getZ(); final double toZ = d5; // Paper - OBFHELPER
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double d6 = this.player.getY();
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double d7 = d0 - this.firstGoodX;
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double d8 = d1 - this.firstGoodY;
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double d9 = d2 - this.firstGoodZ;
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double d10 = this.player.getDeltaMovement().lengthSqr();
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- double d11 = d7 * d7 + d8 * d8 + d9 * d9;
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+ // Paper start - fix large move vectors killing the server
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+ double currDeltaX = toX - prevX;
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+ double currDeltaY = toY - prevY;
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+ double currDeltaZ = toZ - prevZ;
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+ double d11 = Math.max(d7 * d7 + d8 * d8 + d9 * d9, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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+ // Paper start - fix large move vectors killing the server
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+ double otherFieldX = d0 - this.lastGoodX;
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+ double otherFieldY = d1 - this.lastGoodY;
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+ double otherFieldZ = d2 - this.lastGoodZ;
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+ d11 = Math.max(d11, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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if (this.player.isSleeping()) {
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if (d11 > 1.0D) {
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@@ -1290,9 +1312,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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AABB axisalignedbb = this.player.getBoundingBox();
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- d7 = d0 - this.lastGoodX;
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- d8 = d1 - this.lastGoodY;
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- d9 = d2 - this.lastGoodZ;
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+ d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
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+ d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
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+ d9 = d2 - this.lastGoodZ; // Paper - diff on change, used for checking large move vectors above
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boolean flag = d8 > 0.0D;
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if (this.player.isOnGround() && !packet.isOnGround() && flag) {
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