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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f29cb801 Separate checkstyle-suppressions file is not required 86f99bbe SPIGOT-7540, PR-946: Add ServerTickManager API d4119585 SPIGOT-6903, PR-945: Add BlockData#getMapColor b7a2ed41 SPIGOT-7530, PR-947: Add Player#removeResourcePack 9dd56255 SPIGOT-7527, PR-944: Add WindCharge#explode() 994a6163 Attempt upgrade of resolver libraries CraftBukkit Changes: b3b43a6ad Add Checkstyle check for unused imports 13fb3358e SPIGOT-7544: Scoreboard#getEntries() doesn't get entries but class names 3dda99c06 SPIGOT-7540, PR-1312: Add ServerTickManager API 2ab4508c0 SPIGOT-6903, PR-1311: Add BlockData#getMapColor 1dbdbbed4 PR-1238: Remove unnecessary sign ticking 659728d2a MC-264285, SPIGOT-7439, PR-1237: Fix unbreakable flint and steel is completely consumed while igniting creeper e37e29ce0 Increase outdated build delay c00438b39 SPIGOT-7530, PR-1313: Add Player#removeResourcePack 492dd80ce SPIGOT-7527, PR-1310: Add WindCharge#explode() e11fbb9d7 Upgrade MySQL driver 9f3a0bd2a Attempt upgrade of resolver libraries 60d16d7ca PR-1306: Centralize Bukkit and Minecraft entity conversion Spigot Changes: 06d602e7 Rebuild patches
64 lines
2.5 KiB
Diff
64 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Techcable <Techcable@outlook.com>
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Date: Wed, 30 Nov 2016 20:56:58 -0600
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Subject: [PATCH] Improve BlockPosition inlining
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Normally the JVM can inline virtual getters by having two sets of code, one is the 'optimized' code and the other is the 'deoptimized' code.
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If a single type is used 99% of the time, then its worth it to inline, and to revert to 'deoptimized' the 1% of the time we encounter other types.
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But if two types are encountered commonly, then the JVM can't inline them both, and the call overhead remains.
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This scenario also occurs with BlockPos and MutableBlockPos.
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The variables in BlockPos are final, so MutableBlockPos can't modify them.
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MutableBlockPos fixes this by adding custom mutable variables, and overriding the getters to access them.
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This approach with utility methods that operate on MutableBlockPos and BlockPos.
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Specific examples are BlockPosition.up(), and World.isValidLocation().
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It makes these simple methods much slower than they need to be.
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This should result in an across the board speedup in anything that accesses blocks or does logic with positions.
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This is based upon conclusions drawn from inspecting the assenmbly generated bythe JIT compiler on my microbenchmarks.
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They had 'callq' (invoke) instead of 'mov' (get from memory) instructions.
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diff --git a/src/main/java/net/minecraft/core/Vec3i.java b/src/main/java/net/minecraft/core/Vec3i.java
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index 40950db0c242c65dfd4de247c86249354d12108f..e87ef99260bff134529e00b9a75381cecaec01a4 100644
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--- a/src/main/java/net/minecraft/core/Vec3i.java
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+++ b/src/main/java/net/minecraft/core/Vec3i.java
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@@ -44,7 +44,7 @@ public class Vec3i implements Comparable<Vec3i> {
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}
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@Override
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- public boolean equals(Object object) {
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+ public final boolean equals(Object object) { // Paper
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if (this == object) {
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return true;
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} else if (!(object instanceof Vec3i)) {
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@@ -62,7 +62,7 @@ public class Vec3i implements Comparable<Vec3i> {
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}
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@Override
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- public int hashCode() {
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+ public final int hashCode() { // Paper
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return (this.getY() + this.getZ() * 31) * 31 + this.getX();
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}
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@@ -75,15 +75,15 @@ public class Vec3i implements Comparable<Vec3i> {
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}
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}
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- public int getX() {
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+ public final int getX() { // Paper
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return this.x;
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}
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- public int getY() {
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+ public final int getY() { // Paper
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return this.y;
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}
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- public int getZ() {
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+ public final int getZ() { // Paper
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return this.z;
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}
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