Paper/Spigot-API-Patches/0086-Ability-to-change-PlayerProfile-in-AsyncPreLoginEven.patch
Aikar 57dd397155
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b999860d SPIGOT-2304: Add LootGenerateEvent

CraftBukkit Changes:
77fd87e4 SPIGOT-2304: Implement LootGenerateEvent
a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent
41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
2020-05-01 18:03:57 -04:00

58 lines
2.0 KiB
Diff

From 713ad4df4e42006bb8e1fa624a12aefab732091a Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 18 Mar 2018 11:43:30 -0400
Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
This will allow you to change the players name or skin on login.
diff --git a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
index c8384da69..6c09ea6c6 100644
--- a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
+++ b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
@@ -2,6 +2,9 @@ package org.bukkit.event.player;
import java.net.InetAddress;
import java.util.UUID;
+
+import com.destroystokyo.paper.profile.PlayerProfile;
+import org.bukkit.Bukkit;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
@@ -25,7 +28,32 @@ public class AsyncPlayerPreLoginEvent extends Event {
}
public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId) {
+ // Paper start
+ this(name, ipAddress, uniqueId, Bukkit.createProfile(uniqueId, name));
+ }
+ private PlayerProfile profile;
+
+ /**
+ * Gets the PlayerProfile of the player logging in
+ * @return The Profile
+ */
+ @NotNull
+ public PlayerProfile getPlayerProfile() {
+ return profile;
+ }
+
+ /**
+ * Changes the PlayerProfile the player will login as
+ * @param profile The profile to use
+ */
+ public void setPlayerProfile(@NotNull PlayerProfile profile) {
+ this.profile = profile;
+ }
+
+ public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId, @NotNull PlayerProfile profile) {
super(true);
+ this.profile = profile;
+ // Paper end
this.result = Result.ALLOWED;
this.message = "";
this.name = name;
--
2.26.2