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Use the distance map to find candidate players for tracking. This also ports a few utility changes from Tuinity
30 lines
1.1 KiB
Diff
30 lines
1.1 KiB
Diff
From 48c7ea33b09e22bfd136ef2e492543d543b71d7e Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 28 Jul 2019 00:51:11 +0100
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Subject: [PATCH] Mark entities as being ticked when notifying navigation
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 5d1fa08f69..8561f96b9a 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -1410,6 +1410,7 @@ public class WorldServer extends World {
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VoxelShape voxelshape1 = iblockdata1.getCollisionShape(this, blockposition);
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if (VoxelShapes.c(voxelshape, voxelshape1, OperatorBoolean.NOT_SAME)) {
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+ boolean wasTicking = this.tickingEntities; this.tickingEntities = true; // Paper
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Iterator iterator = this.navigators.iterator();
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while (iterator.hasNext()) {
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@@ -1420,6 +1421,7 @@ public class WorldServer extends World {
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}
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}
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+ this.tickingEntities = wasTicking; // Paper
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}
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}
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--
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2.26.0
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