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Use the distance map to find candidate players for tracking. This also ports a few utility changes from Tuinity
29 lines
1.1 KiB
Diff
29 lines
1.1 KiB
Diff
From 38e70a8701f6abb26dcc1681a4b6523576503d4a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 31 Mar 2020 03:50:42 -0400
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Subject: [PATCH] Remote Connections shouldn't hold up shutdown
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Bugs in the connection logic appears to leave stale connections even, preventing shutdown
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diff --git a/src/main/java/net/minecraft/server/DedicatedServer.java b/src/main/java/net/minecraft/server/DedicatedServer.java
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index 349a0ea213..1ef7890da5 100644
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--- a/src/main/java/net/minecraft/server/DedicatedServer.java
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+++ b/src/main/java/net/minecraft/server/DedicatedServer.java
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@@ -415,11 +415,11 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
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}
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if (this.remoteControlListener != null) {
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- this.remoteControlListener.b();
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+ //this.remoteControlListener.b(); // Paper - don't wait for remote connections
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}
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if (this.remoteStatusListener != null) {
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- this.remoteStatusListener.b();
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+ //this.remoteStatusListener.b(); // Paper - don't wait for remote connections
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}
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System.exit(0); // CraftBukkit
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--
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2.26.0
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