Paper/Spigot-Server-Patches/0450-Remote-Connections-shouldn-t-hold-up-shutdown.patch
Spottedleaf b4e629a283
Use distance map to optimise entity tracker / Misc Utils
Use the distance map to find candidate players for tracking.

This also ports a few utility changes from Tuinity
2020-05-06 03:47:24 -04:00

29 lines
1.1 KiB
Diff

From 38e70a8701f6abb26dcc1681a4b6523576503d4a Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 31 Mar 2020 03:50:42 -0400
Subject: [PATCH] Remote Connections shouldn't hold up shutdown
Bugs in the connection logic appears to leave stale connections even, preventing shutdown
diff --git a/src/main/java/net/minecraft/server/DedicatedServer.java b/src/main/java/net/minecraft/server/DedicatedServer.java
index 349a0ea213..1ef7890da5 100644
--- a/src/main/java/net/minecraft/server/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/DedicatedServer.java
@@ -415,11 +415,11 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
}
if (this.remoteControlListener != null) {
- this.remoteControlListener.b();
+ //this.remoteControlListener.b(); // Paper - don't wait for remote connections
}
if (this.remoteStatusListener != null) {
- this.remoteStatusListener.b();
+ //this.remoteStatusListener.b(); // Paper - don't wait for remote connections
}
System.exit(0); // CraftBukkit
--
2.26.0