mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-02 17:01:38 +01:00
c0936a71bd
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01aa02eb PR-858: Add LivingEntity#playHurtAnimation() 9421320f PR-884: Refinements to new ban API for improved compatibility and correctness 37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API 4eeb174b All smithing inventories are now the new smithing inventory f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop e7a807fa PR-879: Add Player#sendHealthUpdate() 692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml 2d033390 SPIGOT-7403: Add direct API for waxed signs 16a08373 PR-876: Add missing Raider API and 'no action ticks' CraftBukkit Changes: b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation() 95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities 0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness 0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit 648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API 31fe848d6 All smithing inventories are now the new smithing inventory 9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table 9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop 3be9ac171 PR-1220: Add Player#sendHealthUpdate() c1279f775 PR-1209: Clean up various patches c432e4397 Fix Raider#setCelebrating() implementation 504d96665 SPIGOT-7403: Add direct API for waxed signs c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks' 85b89c3dd Increase outdated build delay Spigot Changes: 9ebce8af Rebuild patches 64b565e6 Rebuild patches
43 lines
2.6 KiB
Diff
43 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Fri, 2 Nov 2018 23:11:51 -0400
|
|
Subject: [PATCH] Optimize World Time Updates
|
|
|
|
Splits time updates into incremental updates as well as does
|
|
the updates per world, so that we can re-use the same packet
|
|
object for every player unless they have per-player time enabled.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
index ed66f20b38fb6cea0dab020d8ffdde894da86113..41181620a9fb8f9e5a8d5211d88fcb0c3063f42c 100644
|
|
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
@@ -1387,12 +1387,24 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
|
|
|
|
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
|
|
// Send time updates to everyone, it will get the right time from the world the player is in.
|
|
- if (this.tickCount % 20 == 0) {
|
|
- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
|
|
- ServerPlayer entityplayer = (ServerPlayer) this.getPlayerList().players.get(i);
|
|
- entityplayer.connection.send(new ClientboundSetTimePacket(entityplayer.level().getGameTime(), entityplayer.getPlayerTime(), entityplayer.level().getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time
|
|
+ // Paper start - optimize time updates
|
|
+ for (final ServerLevel level : this.getAllLevels()) {
|
|
+ final boolean doDaylight = level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT);
|
|
+ final long dayTime = level.getDayTime();
|
|
+ long worldTime = level.getGameTime();
|
|
+ final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
|
|
+ for (Player entityhuman : level.players()) {
|
|
+ if (!(entityhuman instanceof ServerPlayer) || (tickCount + entityhuman.getId()) % 20 != 0) {
|
|
+ continue;
|
|
+ }
|
|
+ ServerPlayer entityplayer = (ServerPlayer) entityhuman;
|
|
+ long playerTime = entityplayer.getPlayerTime();
|
|
+ ClientboundSetTimePacket packet = (playerTime == dayTime) ? worldPacket :
|
|
+ new ClientboundSetTimePacket(worldTime, playerTime, doDaylight);
|
|
+ entityplayer.connection.send(packet); // Add support for per player time
|
|
}
|
|
}
|
|
+ // Paper end
|
|
MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
|
|
|
|
while (iterator.hasNext()) {
|