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e1c0033552
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2b4b6d14 PR-1023: Convert InventoryView to interface CraftBukkit Changes: 68603b1c1 Use expanded interaction ranges for traced interact events eae9f760c PR-1414: Convert InventoryView to interface ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
21 lines
1.7 KiB
Diff
21 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Anton Lindroth <ntoonio@gmail.com>
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Date: Wed, 15 Apr 2020 01:54:02 +0200
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Subject: [PATCH] Allow using signs inside spawn protection
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 09e40d6e50b7c1ddd1451981d05ecbbef43cfed2..95942fcf46bb14257faa7f5095bbf853b589be1e 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1759,8 +1759,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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int i = this.player.level().getMaxBuildHeight();
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if (blockposition.getY() < i) {
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- if (this.awaitingPositionFromClient == null && worldserver.mayInteract(this.player, blockposition)) {
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- this.player.stopUsingItem(); // CraftBukkit - SPIGOT-4706
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+ if (this.awaitingPositionFromClient == null && (worldserver.mayInteract(this.player, blockposition) || (worldserver.paperConfig().spawn.allowUsingSignsInsideSpawnProtection && worldserver.getBlockState(blockposition).getBlock() instanceof net.minecraft.world.level.block.SignBlock))) { // Paper - Allow using signs inside spawn protection
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InteractionResult enuminteractionresult = this.player.gameMode.useItemOn(this.player, worldserver, itemstack, enumhand, movingobjectpositionblock);
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if (enuminteractionresult.consumesAction()) {
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