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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
73 lines
4.3 KiB
Diff
73 lines
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Tamion <70228790+notTamion@users.noreply.github.com>
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Date: Sat, 30 Sep 2023 12:36:14 +0200
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Subject: [PATCH] Fix strikeLightningEffect powers lightning rods and clears
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copper
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diff --git a/src/main/java/net/minecraft/world/entity/LightningBolt.java b/src/main/java/net/minecraft/world/entity/LightningBolt.java
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index 0471d9c85af02133f99cca4e181b83b58a3f1abc..4f701788bd21b61cad251a3a88f9bc416fb99051 100644
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--- a/src/main/java/net/minecraft/world/entity/LightningBolt.java
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+++ b/src/main/java/net/minecraft/world/entity/LightningBolt.java
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@@ -47,6 +47,7 @@ public class LightningBolt extends Entity {
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private ServerPlayer cause;
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private final Set<Entity> hitEntities = Sets.newHashSet();
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private int blocksSetOnFire;
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+ public boolean isEffect; // Paper - Properly handle lightning effects api
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public LightningBolt(EntityType<? extends LightningBolt> type, Level world) {
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super(type, world);
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@@ -87,7 +88,7 @@ public class LightningBolt extends Entity {
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@Override
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public void tick() {
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super.tick();
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- if (this.life == 2) {
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+ if (!this.isEffect && this.life == 2) { // Paper - Properly handle lightning effects api
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if (this.level().isClientSide()) {
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this.level().playLocalSound(this.getX(), this.getY(), this.getZ(), SoundEvents.LIGHTNING_BOLT_THUNDER, SoundSource.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F, false);
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this.level().playLocalSound(this.getX(), this.getY(), this.getZ(), SoundEvents.LIGHTNING_BOLT_IMPACT, SoundSource.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F, false);
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@@ -134,7 +135,7 @@ public class LightningBolt extends Entity {
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}
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}
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- if (this.life >= 0 && !this.visualOnly) { // CraftBukkit - add !this.visualOnly
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+ if (this.life >= 0 && !this.isEffect) { // CraftBukkit - add !this.visualOnly // Paper - Properly handle lightning effects api
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if (!(this.level() instanceof ServerLevel)) {
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this.level().setSkyFlashTime(2);
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} else if (!this.visualOnly) {
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@@ -163,7 +164,7 @@ public class LightningBolt extends Entity {
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}
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private void spawnFire(int spreadAttempts) {
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- if (!this.visualOnly && !this.level().isClientSide && this.level().getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) {
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+ if (!this.visualOnly && !this.isEffect && !this.level().isClientSide && this.level().getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) { // Paper - Properly handle lightning effects api
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BlockPos blockposition = this.blockPosition();
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BlockState iblockdata = BaseFireBlock.getState(this.level(), blockposition);
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index e216ac53f94cc5bcd90330a21e0cbda11b65b6ac..202470633343add6768caa000bda05a0b5d93f4e 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -726,7 +726,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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LightningBolt lightning = EntityType.LIGHTNING_BOLT.create(this.world);
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lightning.moveTo(loc.getX(), loc.getY(), loc.getZ());
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- lightning.setVisualOnly(isVisual);
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+ lightning.isEffect = isVisual; // Paper - Properly handle lightning effects api
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this.world.strikeLightning(lightning, LightningStrikeEvent.Cause.CUSTOM);
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return (LightningStrike) lightning.getBukkitEntity();
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLightningStrike.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLightningStrike.java
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index 6fed8075aa75e3852dc826a45ca44603c0446a56..e9f471e60af0725ec34e2985d63ae9ea9f88590a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLightningStrike.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLightningStrike.java
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@@ -13,7 +13,7 @@ public class CraftLightningStrike extends CraftEntity implements LightningStrike
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@Override
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public boolean isEffect() {
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- return this.getHandle().visualOnly;
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+ return this.getHandle().isEffect; // Paper - Properly handle lightning effects api
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}
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public int getFlashes() {
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